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  • 2 weeks ago | game-news.co.uk | Grabthar's Hammer |Patrick Kennedy

    I admire when a developer does something different. Acclaimed studio MercurySteam has gone through quite a journey over the last 20 years, developing games such as the Castlevania reboot and Metroid Dread in recent years. Now it seems like the studio is bravely developing a Souls-like with their own unique twist. Instead of finding weapons in some dank, damp old dungeon, or from the corpse of a space marine. How about forging your weapons in a divine, gamey way?

  • 3 weeks ago | game-news.co.uk | Patrick Kennedy

    The wait is almost over! Blades of Fire, the highly anticipated action-adventure from legendary studio MercurySteam is unleashing a public demo, giving players an exclusive chance to forge their legend during the first blood-soaked portion of the game. Forge and wield legendary weapons, explore treacherous landscapes, and uncover the opening chapter of MercurySteam’s dark fantasy, an immersive world where steel has been turned to stone by the evil Queen Nerea.

  • 3 weeks ago | game-news.co.uk | Patrick Kennedy

    Japanese-inspired indie publisher Top Hat Studios, Inc., is pleased to announce that the highly anticipated Dungeon Crawler-meets-Survival Horror from solo developer Jacob R. Hudepohl released this week on Steam, GOG, Nintendo Switch, PS4, PS5, and the Xbox family. Set in a world authentically inspired by ancient feudal Japanese and Buddhist folklore, Labyrinth of the Demon King combines brutal, hardcore dungeon crawling with survival horror themes to create a visceral, heart-pounding experience.

  • 3 weeks ago | game-news.co.uk | Patrick Kennedy

    There is a trend in horror gaming in recent years, where the role of the survivor is put into the shoes of a child. Which makes logical sense, as even a fully grown man alone in a scary environment is utterly terrifying, let alone a child. But why not add another layer of tension here and have the child unable to see the terrors around them as they try and escape their confines?

  • 3 weeks ago | game-news.co.uk | Patrick Kennedy

    The PlayStation One era was quite magical for a lot of reasons. The major graphical leap from primarily 16 and 32-bit, to 64-bit and full-on 3d polygons brought new depths and perspectives to gaming. And horror in the mid to late 90s boomed with Resident Evil and Silent Hill, to name a couple. I love the aesthetics, that low polygon, low fidelity feel with all the grimy vibes that give you so much but leave as much to the imagination. You know another great horror game? 2005’s Condemned.

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