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  • 1 week ago | meeplemountain.com | Thomas Wells

    I’m addicted to connections—board game design and criticism give me that special hit because games are dialectical. Their form relies on stringing together familiar operations, abstractions, metaphors. It’s why every time you see a game where people are moving little soldiers around a map you assume that some kind of slugfest is taking place. Games talk about other games through their mechanics, they are connective tissue between people.

  • 4 weeks ago | meeplemountain.com | Andrew Lynch |Justin Bell |Thomas Wells |Andy Matthews

    Glass Garden – Andrew LynchIn Glass Garden, you cultivate a garden of succulents while contending with a pesky interloper, one variety of pest or another. Whether a snail, an ant, a worm, or a fly, they all try to get in your way. None of the included pests is a cat trying to eat your succulents, so I can’t quite relate. Like most Button Shy solo designs, Glass Garden offers a satisfying puzzle, though I found this one easier to master than expected.

  • 1 month ago | meeplemountain.com | Thomas Wells

    There are games which serve as ur-texts, creating or growing from disconnected roots into a trunk that forms a foundation for dozens of games to come. Chess. Age of Steam. Terra Mystica. Terra Mystica has spawned numerous pretenders, games that attempt to model its particular blend of deterministic resource management and area control. It even has had babies of its own: Gaia Project, Terra Nova, and several expansions.

  • 1 month ago | meeplemountain.com | Thomas Wells

    I’ve never been too concerned with genre identification and generalization of mechanisms as a method of critique. Classification is too often a cudgel that ends up keeping people from trying things that they might actually like. I am guilty of this. For example, I have disliked just about every game that Stonemeier games has published. Scythe? Undone by too many book openings that sour the experience. Wingspan? It’s Race for the Galaxy, but 5 times as long and half as good. Apiary?

  • 1 month ago | meeplemountain.com | Thomas Wells

    Super Boss Monster is a tough game to review, mainly because I’ve gotten crusty. My tastes have gotten so oddly specific that when I encounter something that is clearly designed for the mass market rather than the nose-in-the-air critic, I am at a loss for words. So, I’m transporting myself back, imagining that I am myself from 8-10 years ago, a person who hasn’t played hundreds of tableau builders, zillions of take-that card games, and about a billion drafting games.

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