Six One Indie
Six One Indie is a self-run media platform dedicated to indie gaming. Our mission is to elevate unique voices that bring inspiration, excitement, and happiness through their narratives, gameplay, and overall ideas. With our editorial features, developer interviews, game showcases, and conversations about the indie gaming world, we aim to help you find your next favorite game at Six One Indie.
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Articles
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Sep 19, 2024 |
sixoneindie.com | Austin Ernst
It's the 100th anniversary of Immortality Day, and unfortunately, it looks like the God of Death will return. The known hero, Theodore Glagolev, is a no-show, so you decide it's up to you to save the world by bringing a new life star and excruciating deaths. You play as an office intern in the middle of their job interview.
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Sep 19, 2024 |
sixoneindie.com | Austin Ernst
Combat is implemented by running into them, but you have the stats of your weapons that play into it. The number of strikes and blocks currently equipped plays a factor in initiating combat or whether or not you should. Some enemies and traps are even timing-based. Attack or trigger the obstacle and high tail it out of there to avoid the trap. You can also use these environmental hazards and sliding skills to defeat foes. If you struggle, you can heal and save your game at statues in-game.
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Sep 19, 2024 |
sixoneindie.com | Austin Ernst
The Quiet Things features several content warnings for the game's heavy themes. As you take control of a young Alice and grow up alongside her rollercoaster of a story, you tackle topics like cancer, depression, addiction, suicide, cutting, and overall self-harm. It's easy to tackle these subjects, but Alice contemplates them from her perspective in The Quiet Things, and it feels genuine.
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Sep 19, 2024 |
sixoneindie.com | Austin Ernst
Once Upon a Rogue's Tale progresses slowly, but I didn't mind that. I enjoyed what I was playing, so I implemented new strategies as I went. The slow and methodical approach to the game complimented my playstyle well, and overall, it feels like a game with high replay value. Character deaths and the ironically locked Unlock Ability are among things I didn't experience beyond the other starting characters. Those aspects interest me, but I can’t speak too much on them.
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Jul 29, 2024 |
sixoneindie.com | Austin Ernst
It's all one massive puzzle. What can I do to move the game forward? It's completing fetch quest-like puzzle after fetch quest-like puzzle but laughing throughout, thanks to the wackiness and catered humor. This flow in the gameplay can leave a little to be desired as most players aren't truly doing much, but if the humor hits, you won't care. With just three buttons-Move, Slap, and Jump-at your disposal, the gameplay is refreshingly simple.
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