
Articles
-
4 days ago |
mmorpg.com | Adrian Ruiz
Horrific Visions return in patch 11.1.5, just as The War Within reaches its end. Originally introduced in Battle for Azeroth, these instances were more than just gameplay; they were narrative gut-punches. For players, it’s a fun chance to chase loot and transmogs, but narratively, this is more than a nostalgia trip. These aren’t just corrupted cities: they’re warnings. With Xal’atath rising and the World Soul’s fate in flux, these visions remind us what’s at stake.
-
1 week ago |
butwhytho.net | Adrian Ruiz
For a while now, exploration in games has felt like a guided tour: quest markers pointing the way, glowing objects signaling what matters, and checklists keeping players from ever truly getting lost. But Rogue Factor’s Hell is Us throws all of that out. And in doing so, it offers something rare: a game that asks players to trust themselves again. Set in the fictional, war-torn country of Hadea, Hell is Us blends grounded political unrest with surreal, metaphysical horror.
-
1 week ago |
butwhytho.net | Adrian Ruiz
After years of flying under the radar, Hell is Us is finally stepping into the light—and what it reveals is something strikingly bold. Developed by Rogue Factor and led by industry veteran Jonathan Jacques-Belletête (Deus Ex), the game blends a bleak civil war setting with haunting supernatural elements in a world where player agency and mystery reign supreme.
-
1 week ago |
butwhytho.net | Adrian Ruiz
Kunitsu-Gami: Path of the Goddess didn’t make a huge splash when it first released, but that might change with its upcoming launch on the Switch 2. At a recent hands-on session at Capcom’s studio, we had the chance to check out the game’s brand-new mode—a surprisingly smooth new way to play that could give the title a second life. One of the most unexpected things about Kunitsu-Gami on Switch 2 is its use of the mouse-style control scheme.
-
1 week ago |
butwhytho.net | Adrian Ruiz
Walking into Capcom’s studio to get my hands on Street Fighter 6 for the Nintendo Switch 2, I figured I knew exactly what to expect: classic Street Fighter gameplay, maybe a few shiny new gimmicks, and a smooth performance bump. What I didn’t expect was how quickly I’d fall in love with Street Fighter 6 on Switch 2’snew Gyro Control mode—something that completely flipped the script on what fighting game accessibility can mean.
Try JournoFinder For Free
Search and contact over 1M+ journalist profiles, browse 100M+ articles, and unlock powerful PR tools.
Start Your 7-Day Free Trial →