
Andrea Shearon
Associate Editor at Destructoid
Writer at Freelance
evergreen writer @PCGamer | bylines @IGN, @ForTheWin, @rpgsite, @thegamerwebsite | frmr fanbyte & linkshell, destructoid| she/they 🏳️🌈
Articles
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1 week ago |
pcgamer.com | Andrea Shearon
At Summer Game Fest, I spent half an hour cruising through desolate dunes and restoring ancient ocean life in Sword of the Sea. As the Wraith—the game's hoversword-riding magical hero—you're given little guidance about what to do or why, but the pieces of the puzzle are in its surroundings, communicating how this sandy, barren land was once an ocean, and my ethereal little surfer is powerful enough to fix it. Part of the fun in Sword of the Sea was my mood-based button mashing.
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1 week ago |
pcgamer.com | Andrea Shearon
HBO's first Game of Thrones series didn't feature nearly enough dragon scenes, if you ask me. My favorite mythical beasties mostly showed up for a passing greeting or to die within seconds, but it sounds like that's a problem PlaySide's upcoming RTS, Game of Thrones: War for Westeros, could remedy. "The dragons have been a big focus for us," game director Ryan McMahon told me during a Summer Game Fest interview. "We've actually got a bit of an R&D team specifically for dragons.
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1 week ago |
flipboard.com | Andrea Shearon
Winner of Pedro Pascal Look-Alike Contest Looks a Little Too Much Like HimWill the real Pedro Pascal please stand up? If Pedro Pascal is ever in need of an onscreen double, a Brooklyn dad could easily fill the role of the …
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1 week ago |
inkl.com | Andrea Shearon
Game of Thrones: War For Westeros cinematic trailer preview of one of the dragons, it's flying over head in the dark and lighting up ground units. HBO's first Game of Thrones series didn't feature nearly enough dragon scenes, if you ask me. My favorite mythical beasties mostly showed up for a passing greeting or to die within seconds, but it sounds like that's a problem PlaySide's upcoming RTS, Game of Thrones: War for Westeros, could remedy.
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1 week ago |
pcgamer.com | Elie Gould |Andrea Shearon
When Larian Studios' CEO Swen Vincke took the stage at The Game Awards to present Game of the Year he also relayed a bit of advice to other studios: Make a game that you want to play yourself, and your game will do well. Something that Daniel Knight, CEO of Kinetic Games and lead developer, did years ago with Phasmophobia. "I don't think there's any main inspiration [for Phasmophobia]," Knight says in an interview with Andrea Shearon at Summer Game Fest.
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