
Andrew M. Borman
Articles
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Sep 29, 2024 |
nature.com | David Eyre |Andrew M. Borman
AbstractCandida auris is a globally emerged fungal pathogen causing nosocomial invasive infections. Here, we use cutting-edge genomic approaches to elucidate the temporal and geographic epidemiology of drug-resistant C. auris within the UK. We analysed a representative sample of over 200 isolates from multiple UK hospitals to assess the number and timings of C. auris introductions and infer subsequent patterns of inter- and intra-hospital transmission of azole drug-resistant isolates.
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Aug 15, 2024 |
museumofplay.org | Andrew M. Borman
Those of us with large data storage needs today are spoiled, with hard drives totaling over 20 terabytes, and options like remote cloud storage offer virtually unlimited storage, if you are willing to pay. Step back to 1998, and things were quite different. According to one source, a 12-gigabyte hard drive cost $349 (the equivalent of more than $650 in 2024). While 12 gigabytes of storage was large for the time, hard drives were not the only solution for data storage.
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Mar 27, 2024 |
museumofplay.org | Andrew M. Borman
While SEGA fans are likely familiar with the company’s arcade hit Galaxy Force, developer Tengen once had a game in development with a very similar name: Galactic Force. Despite being nearly complete, it would ultimately be cancelled. This episode of Game Saves looks at the game’s development timeline, from a very early test build to a version that is nearly finished, complete with a new name. VIDEO
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Jun 21, 2023 |
museumofplay.org | Andrew M. Borman
I was in high school when I first played the massively multiplayer online role-playing game Final Fantasy XI. I was one of the early North American players, importing the PC version from Japan prior to the release of the first expansion pack, Rise of the Zilart, as it wasn’t clear when, if ever, the game would come to the United States.
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Feb 10, 2023 |
museumofplay.org | Andrew M. Borman
As video game graphics became more advanced, the tools required to create them also became more advanced. Artists today can choose from any number of free and paid software tools, allowing for the creation of both 2D and 3D graphics that could only be dreamed about just decades prior. In the past, though, developers needed to develop those specialized tools themselves. Following the release of 1972’s Pong, Atari’s arcade games grew increasingly complex.
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