
Bernard Boo
Film Critic at Den of Geek
Film critic/enthusiast. Proud member of the San Francisco Film Critics Circle. Clear eyes, full hearts...
Articles
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2 weeks ago |
denofgeek.com | Bernard Boo
It may seem obvious to compare Assassin’s Creed Shadows and Ghost of Tsushima for the simple fact that they’re both triple-A, open-world games set in feudal Japan. But that’s not the real story here. The truth is if Assassin’s Creed Shadows wasn’t as good as it is, there would be no comparison. Ghost of Tsushima is one of the most immaculate games of the last generation, and it’s only rising in fans’ estimation as time goes on.
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3 weeks ago |
denofgeek.com | Bernard Boo
It’s up for debate where Assassin’s Creed Shadows lands in the hierarchy of Assassin’s Creed games, but it’s a clear top contender for best combat in franchise history. The discrepancy in styles and weapon sets between Naoe and Yasuke keeps the fighting fresh deep into the game, and improved AI helps enemy encounters feel challenging but fair. The game’s wide array of weaponry supports the robust combat system with items that are quite literally game-changers, particularly later in the campaign.
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1 month ago |
denofgeek.com | Bernard Boo
Ahead of its release last week, the discourse surrounding Assassin’s Creed Shadows was fraught. To put it mildly. Many fans bristled, and in some cases raged online, over historical inaccuracies spotted in the game’s preview content and marketing materials.
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1 month ago |
denofgeek.com | Bernard Boo
There is perhaps no video game subgenre more hit-or-miss than comic book games. There are a ton of them out there, and a large majority of them are bargain-bin schlock, unworthy of the source material that “inspired” them. But some comic book games are genuinely inspired, taking the essence of what makes the books great and channeling that into gameplay that’s fun and engaging not just “for a comic book game,” but for a video game, period.
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1 month ago |
denofgeek.com | Bernard Boo
As art forms, literature and video games couldn’t be more unalike…at least on the surface. Video games are hypersensory, stimulating with sight, sound, and touch while giving the player agency to play their way. Novels on the other hand are hyperlinear and unfold in the theater of the mind. One would think it would be difficult–if not near-impossible–to tell the same story across both mediums. Indeed, video games directly adapted from novels are a rare breed.
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