
Bowen Xue
Articles
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Jan 10, 2025 |
mdpi.com | Yuan Yang |Yiyang Wang |Bowen Xue |Changxu Wang
All articles published by MDPI are made immediately available worldwide under an open access license. No special permission is required to reuse all or part of the article published by MDPI, including figures and tables. For articles published under an open access Creative Common CC BY license, any part of the article may be reused without permission provided that the original article is clearly cited. For more information, please refer to https://www.mdpi.com/openaccess.
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May 15, 2024 |
onlinelibrary.wiley.com | Bowen Xue |Shuang G. Zhao |Zahra Montazeri |Henrik Wann Jensen
1 Introduction Modelling the appearance of real-world materials in a physically faithful fashion is crucial for predictive rendering. This, however, is a challenging task: Many materials comprise complex fine-grained geometries that largely drive their macro-scale appearances. Traditionally, material reflectance is specified using spatially varying BRDFs (SVBRDFs) or Bidirectional Texture Functions (BTFs).
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