
Cameron Swan
Senior Features Writer at Game Rant
Cameron Swan (He/Him) - Senior Staff Writer at Game Rant
Articles
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5 days ago |
gamerant.com | Cameron Swan
While EVE Online has been the face of Iceland's gaming scene for over two decades now, a new wave of promising video games is looking to step into the spotlight. Vitar Games' WW1 strategy-management game, Dig In, is one such title. Game Rant recently played about an hour or so of Dig In's pre-alpha build and spoke with Vitar Games founder and CEO Baldvin Albertsson.
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5 days ago |
gamerant.com | Cameron Swan
Game Rant recently had the opportunity to speak with some of Vitar Games' founding members and go hands-on with its WW1 strategy-management game, Dig In, which the game's director described as "RimWorld meets Company of Heroes." Though it was a very early build, Dig In showed some real promise, with it being willing to take some big risks when it comes to the gameplay conventions of the strategy genre.
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1 week ago |
gamerant.com | Cameron Swan
Releasing its first detailed report in 2019, the Icelandic Game Industry (IGI) is a company dedicated to promoting Iceland's rapidly growing video game scene. IGI currently works with 20 separate Icelandic game studios, each one producing an assortment of promising titles.
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2 weeks ago |
gamerant.com | Cameron Swan
Art direction is a crucial aspect of video game development. A game's art style is what immediately cements its identity and tone, long before players ever get their hands on a controller. The game's art design is especially important when it comes to fantasy titles like Blades of Fire, where monster designs and otherworldly environments play a vital role in shaping the game's personality.
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2 weeks ago |
gamerant.com | Cameron Swan
Making a video game is no small feat, and that's especially true for AAA titles like Blades of Fire. Being developed by the Madrid-based studio MercurySteam, which worked previously on Metroid: Samus Returns, Metroid Dread, and the Castlevania: Lords of Shadow series, Blades of Fire is an upcoming Soulslike that isn't afraid to forge its own identity.
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Who let me back in the @BethesdaStudios London Offices? Big thank you to everyone involved today, there's some really fun stuff cooking here and I can't wait to talk more about it https://t.co/rmxRqJvZv1

Recently got a chance to play Planet Coaster 2 for a few hours. Tl;Dr - those new on-ride customization options are pretty wild https://t.co/tuoafCB34n

RT @GameRant: Developer GSC Game World has just released a full-length documentary titled War Game: The Making of STALKER 2, and it's requi…