
Chris Brockett
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Aug 5, 2024 |
microsoft.com | Sudha Rao |Chris Brockett |Bill Dolan |Brenda Potts
This paper was presented at the IEEE 2024 Conference on Games (opens in new tab) (IEEE CoG 2024), the leading forum on innovation in and through games. In the fast-evolving landscape of video game development, crafting dialogues and narratives is a labor-intensive endeavor. Traditionally, creating these elements involved meticulous hand-coding, resulting in static interactions that limit player agency.
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