
Christian Donlan
Features Editor at Eurogamer (Italy)
Articles
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1 week ago |
eurogamer.net | Christian Donlan
Published on May 9, 2025 Here's a more grounded Doom, but one that's as brisk and playful as ever. Heard about the changes to Doom? They've gone medieval with it, sort of. Also, they've added bowling. Sort of. Actually these two things are related. Doom: The Dark Ages is certainly a bit more medieval than you might have expected. The Doom Slayer's now dropped into a sort of techno-middle-ages.
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1 week ago |
eurogamer.net | Christian Donlan
Every few weekends, my wife and I go for a drive in Los Santos. Itineraries vary. Sometimes we get a submarine and explore the oceans. Sometimes, inspired by shows like Million Dollar Listing and Selling Sunset, we head up to the Hills and have a pleasant in-game evening racing through rich people's backyards. My wife knows the game much better than me, which makes for an unusual dynamic. I know Los Angeles, which Los Santos is based on, but she is far more familiar with Rockstar's version.
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2 weeks ago |
eurogamer.net | Christian Donlan
Published on April 28, 2025 Ingenious and characterful, this immersive sim is an absolute delight - particularly when things go wrong. There's a library in Skin Deep that really isn't screwing around. It's in outer space for one thing, and for another its calm, ordered stacks are protected by fidgety electrical gates that zap you if you're trying to move through them with a book you haven't checked out. Check enough books back in, meanwhile, and you'll be rewarded with a gun.
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3 weeks ago |
eurogamer.net | Christian Donlan
Published on April 24, 2025 Part management sim, part open-world adventure, this is both weird and familiar, and deeply comforting stuff. One of the loveliest books I've read in the last few years is J. L. Carr's short novel A Month in the Country.
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1 month ago |
eurogamer.net | Christian Donlan
Published on April 7, 2025 A game about building and rebuilding an impossible mansion is also a game about our relationship to the places we live in. One of the things video games do really well is absence - specifically recent absence. Dump me into a game world and give me enough clues that someone else has just left and I'll be happy for hours.
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