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4 days ago |
worthplaying.com | Cody Medellin
The Nintendo Switch was a great system if you were a fan of Capcom fighting games. The system launched with Ultra Street Fighter II, and subsequent years gave fans the likes of Street Fighter 30th Anniversary Collection, Capcom Fighting Collections, and Marvel vs. Capcom Fighting Collection: Arcade Classics. If you wanted to have versus action on the go and at home all on the same system, you were set.
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1 week ago |
worthplaying.com | Cody Medellin
Survival Kids represents a rarity in the launch lineup of the Switch 2. With the system's lineup being mostly ports of existing games and an occasional remake, it's a really big deal to have an original title launching on the new console.
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1 week ago |
worthplaying.com | Cody Medellin
Hitman: World of Assassination — Signature Edition is an interesting port for the newly released Switch 2. The original Hitman: World of Assassination was on the original Switch, but it was not done in a traditional manner. It was running off of the cloud instead of natively, so you needed to be online at all times to play it, and there was the potential for lag to muck up the gameplay.
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1 week ago |
worthplaying.com | Cody Medellin
When it came out last year, Sonic X Shadow Generations was very well received by most critics and players. The base game still holds up just as well as when it was released several console generations ago, and the Shadow version of the game shows that Sonic Team has gotten a better grasp at both the character and how to do a fast game in the 3D space.
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2 weeks ago |
worthplaying.com | Cody Medellin
Compulsion Games has a small lineup of titles to their name, but each one is unique in its own way. Contrast is a story about a girl dealing with her somewhat dysfunctional family while also being friends with an older woman who travels the world via light and shadow. We Happy Few is a game about an English town hopped up on drugs that hides something sinister.
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2 weeks ago |
worthplaying.com | Cody Medellin
During the launch period, console companies try to release as many games representing as many genres as possible to ensure that they reach every kind of early adopter, but that practice has lessened recently with every system sporting some kind of backward compatibility for its previous console's generation of titles. For the Nintendo Switch, the puzzle genre was represented by Puyo Puyo Tetris, a title that was released in 2014 on a bunch of other platforms but only in Japan.
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2 weeks ago |
worthplaying.com | Cody Medellin
Ninja Gaiden is back in a pretty big way. Last December, Ninja Gaiden: Ragebound was announced for multiple platforms and set to come out in the summer of 2025. One month later, Microsoft announced that it will publish Ninja Gaiden 4 for multiple platforms in the fall of 2025. If you're a fan of the series, then you're most likely very happy that two games in the series are coming out in the same year.
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2 weeks ago |
worthplaying.com | Cody Medellin
Nowadays, Dotemu is known for giving facelift to old games. The publisher helped bring titles like Teenage Mutant Ninja Turtles: Shredder's Revenge, Windjammers 2, and Wonder Boy: The Dragon's Trap to market, and all were rather excellent. Meanwhile, Guard Crush is known for developing Streets of Rage 4 and the cult game Streets of Fury EX, the former game being published by Dotemu as well.
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2 weeks ago |
worthplaying.com | Cody Medellin
Big video game publishers rarely go outside of their own development houses for a new game from a brand-new IP, but that 's exactly what 's happening with Ubisoft, which is set to publish Morbid Metal from first-time developer Screen Juice. We recently got our hands on the Steam Next Fest demo that 's set to drop before the game 's Early Access release later this summer. If you 're expecting the demo to provide a hint about the game 's story, forget about it.
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1 month ago |
worthplaying.com | Cody Medellin
When the Steam Deck initially launched, both Microsoft and Nvidia sent out instructions for owners to add their respective cloud services to the SteamOS interface. This was necessary, since both companies didn't have apps on Steam or apps that were native to Linux. The process was lengthy, as it involved downloading a web browser, configuring it to accept Steam Input, and adding shortcuts to the Steam Client, but it worked well enough.