
Danreb Victorio
🇵🇭 | He/Him | Community Coordinator @GamersOutreach | Prev.: EA, Glu Mobile | Exec Editor @SmashPad | @Packers Owner | Views are my own! DMs Open
Articles
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1 week ago |
smashpad.com | Danreb Victorio
Before we start this review, you have to watch this video:If this trailer sold you on playing the game, we’re done here, but if you really want to know how it is…to a T has a couple of really jarring issues, but I loved it anyway. Developed by uvula, to a T is the latest from Keita Takahashi, the creator of the wild and weird Katamari Damacy series. His last major game on a console was Wattam, which was also a whimsical and wacky title.
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2 weeks ago |
smashpad.com | Danreb Victorio
With fantastic and deep titles like Hades, Hollow Knight, and now Clair Obscur: Expedition 33, We’re starting to get used to living in a world where indie games are more than just palette cleansers that essentially fill the void left by the lack of “B-grade” games. That being said, I don’t mind a good palette cleansing B-grade game, and the latest Duck Detective adventure definitely fills that void with the sharp-witted hilarity the series is becoming known for.
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2 weeks ago |
smashpad.com | Danreb Victorio
It’s absolutely wild that the Onimusha series was revived over five years ago, and it’s even more wild that its sequel is getting the same remaster treatment. But when you consider the fact that Capcom is hard at work on Onimusha: Way of the Sword, it all makes sense. A lot of fans consider Onimusha 2: Samurai’s Destiny to be the best game in the series, and while that may be the case, like Onimusha Warlords before it, it hasn’t aged well.
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2 weeks ago |
smashpad.com | Danreb Victorio
South of Midnight was one of the highlights of Xbox’s summer showcase last year, and it definitely caught my attention with its beautiful world, its stop motion animation, and a fun-looking combat system. Now that the game is here, I didn’t expect it to be representative of so many symbols of oppression and culture, and that’s what easily set the experience as something special despite a tired gameplay loop.
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1 month ago |
smashpad.com | Danreb Victorio
When I first went hands-on with despelote at GDC, I thought I was playing the game like an idiot. In my preview, I mentioned a point in the demo where it was dinner time, and when I headed over to the kitchen, I played with the stove and burner to the dismay of my father, which resulted in him spewing a bunch of dialog but not actually punishing me. I did it because I thought it would be funny, and it turns out that this style of gameplay is absolutely acceptable.
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