Articles

  • Nov 22, 2024 | gamerswithglasses.com | Don Everhart

    One quality that adventure games have traded on over the years is animation. Art and motion as motivation for players to arrange pieces in just the right order. Entire studios have been built on arranging tiles and pieces in such a way that an image or scene plays out. Miniatures has this quality, arranged in four vignettes that satisfyingly move and respond to poking at an image with curiosity. It’s like a pop-up book that’s unbound by the format of the page.

  • Oct 17, 2024 | gamerswithglasses.com | Don Everhart

    Earlier this year, SFB games released Crow Country. It’s a survival horror puzzle box set in a theme park that holds some dark secrets past, present, and future. Previously on Gamers with Glasses, contributor Dylan Atkinson wrote a review that considered how Crow Country is situated within the subgenre of survival horror. Dylan applauded the story, and, in particular, how its scale transcends the immediate setting of the park and lives of its characters.

  • Jun 8, 2024 | gamerswithglasses.com | Don Everhart |Nate Schmidt |Tof Ecklund

    Proving Grounds of the Corpse Retrieval SocietyIn Wizardry: Proving Grounds of the Mad Overlord, a town converts treasure hunters into gold. This happens directly: an endless stream of recruits show up, tromp into the maze in the center of town, and die. More recruits retrieve their bodies and the gold they carried. The bodies and gold are brought to the temple on the hill overlooking the town and the gold is exchanged to bring the adventurers back to life. Sometimes this goes wrong.

  • Mar 15, 2024 | gamerswithglasses.com | Don Everhart

    Llamasoft: The Jeff Minter Story is an interactive documentary. As with previous Digital Eclipse efforts, including Atari 50: the Anniversary Celebration and The Making of Karateka, that means that it is a mix of games and context, arranged in chronological order. Nodes along that timeline include playable games, archival documents and photography, and a series of interviews that prominently involve talking heads.

  • Mar 13, 2024 | gamerswithglasses.com | Don Everhart

    My initial experience of Penny’s Big Breakaway began with stops and starts. I couldn’t quite get the hang of building combos and often found distances between platforms difficult to gauge. But as its level design started to click and I began to embrace Penny’s yo-yoing momentum, I found more and more to enjoy. Before the fiery, cooking-themed level of Molto Bene, I had regularly failed the requests of the game’s performance-obsessed and strangely robotic denizens.

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