
Ed Smith
Co-founder, Editor and Writer at Bullet Points Monthly
Deputy News Editor at PCGamesN
Videogame critic. Co-founder, editor and writer @bulletpointsvg
Articles
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1 week ago |
pcgamesn.com | Ed Smith
Home of Starfield, Cyberpunk 2077, Fallout, and everything else mods, management of Nexus is changing hands after more than two decades.
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2 weeks ago |
pcgamesn.com | Ed Smith
I'm surprised by how well city builders and survival games seem to go together. In theory, the genres are mutually exclusive. Cities Skylines and Manor Lords are premised on expansion, growth, and the accumulation of wealth and industry. Survival games (Project Zomboid is my personal favorite, but I'll go to bat for The Long Dark and The Forest, too), are the total spiritual opposite: it's all about having nothing, and being grateful for even the most meager progress and gains.
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2 weeks ago |
pcgamesn.com | Ed Smith
Over the last 22 years, Eve Online has evolved from a straightforward space MMO into a veritable second universe, parallel to our own. It has its own economy and corporations; its galaxy is divided between player-made administrations, factions, and pseudo societies. All told, if you want to break into Eve Online today, in 2025, you've got a lot to learn – there's a barrier to entry.
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2 weeks ago |
pcgamesn.com | Ed Smith
Offices, industries, parks, landfills – none of these matter in Cities Skylines unless you have good roads. It's less and less certain that Colossal Order will reinvent and turn around its faltering sequel, but for all its struggles, Cities Skylines 2 does have good road-building tools, especially the roundabouts and the instant grids. Transport Fever 3 is looking pretty in-depth, too, and of course, Saber's Roadcraft is all about logistics at the ground level.
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3 weeks ago |
pcgamesn.com | Ed Smith
It's the very first concept trailer for ILL that really sticks in the mind. All of 60 seconds long – and, as it happens, set in an entirely different location to the actual, real game – it nevertheless encompasses the vision of developer Team Clout. Combat is slow and weighty. The enemies are strange, frightening, and governed by a complex physics system. There's a lot of gore.
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RT @mypalfootfoot7: Carbonara for one in the microwave

RT @jodisturbed: Each new COD trailer does this to y'all I swear. https://t.co/h2BoH3Q86f

RT @The_Vboy: The Outer World 2 trailer being sarcastic about "Capitalism" and whatnot just to launch with the $80 price tag... https://t.c…