Articles

  • Oct 4, 2024 | rascal.news | Elliot Davis

    announcements — 2 min read When the world ended, you lost everything. You survived because you had each other. Now, one of you has been infected. In your final days together, what will you say? The latest project from Elliot Davis, the designer of Project ECCO and Rom Com Drama Bomb, is a tragic turn into duet games. The Time We Have is a storytelling card game played on opposite sides of a closed door and a conversation about saying goodbye.

  • Apr 26, 2024 | moreblueberries.itch.io | Elliot Davis

    New Advancements in the Boring and the Serious: A 4-day series of Lectures and Demonstrations You are a group of convention attendees. Your mission is to take back the convention for the sake of silliness itself! How silly can you get? What Boring and Serious terrors might you face? Can you save this year's convention? What is this? Welcome to the Silly Goose Convention is a rules-lite games of Silliness, Geese, and Silly Geese for up to 6 Geese and 1 Goose Master. Featuring...

  • Feb 13, 2024 | rascal.news | Elliot Davis

    announcements — 2 min read This is a community submitted press release. Rom Com Drama Bombis the latest release from designer Elliot Davis funding on Kickstarter this Valentine's Day. This asymmetric GM-less storytelling game for exactly 3 players will see players taking the role of two people who shouldn't fall in love and the evil villain who will stop at nothing to make sure they do.

  • Jan 30, 2024 | aacsb.edu | Wilfred Mijnhardt |Elliot Davis |Colin Nelson

    Tuesday, January 30, 2024 Using data from AACSB and Erasmus University, an analysis gauges how a school’s publications reflect its commitment to the Sustainable Development Goals. To create a meaningful benchmark, we drew from multiple data sources to analyze how committed business schools are to the United Nations Sustainable Development Goals, based on their research output, and how resources play a role in a school’s SDG engagements.

  • Oct 23, 2023 | moreblueberries.itch.io | Elliot Davis

    I am having a fun time with this. It’s my first solo-journaling RPG experience, and I’m enjoying the freedom that comes with this game’s loose prompts that promote world building. My one major critique—and I acknowledge that this is likely a personal failing to efficiently tie up story threads—is that there are many prompts that require you to make some pretty big decisions about yourself, the Agency, and the Entity.

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