
Emily Hall
Articles
-
Sep 11, 2024 |
roomescapeartist.com | REA Hivemind |Matthew Stein |Emily Hall |Peter Gwinn
Mad Experiments 2: Escape Room is a puzzle video game available on Steam developed and published by PlayTogether Studio. Style of Play:Puzzle video gameWho is it For? Puzzle loversScenery snobsAny experience levelRequired Equipment: Computer with internet connection or Nintendo SwitchRecommended Team Size: 1-2Play Time: You can play this game with a timer or not. In the timed version you just straight up lose the level and need to start over if time runs out.
-
Sep 10, 2024 |
roomescapeartist.com | Matthew Stein |REA Hivemind |Emily Hall |Peter Gwinn
P is for PuzzleLocation: Washington, DCDate Played: June 9, 2024Team Size: 1-4 players per case; we recommend 1-3Duration: Up to 60 minutes per casePrice: $30 per caseTicketing: Private per group, but in a shared play spaceGame Breakage: Yes; only 10 of 26 total cases were available at the time of our visit. Others were being repaired or still being finished.
-
Sep 9, 2024 |
roomescapeartist.com | REA Hivemind |Emily Hall |Peter Gwinn |Peih-Gee Law
Thirteen Rooms is a puzzle book created by Nomis Piy in Singapore. Style of Play:puzzle bookWho is it For? Puzzle loversBest for players with at least some experienceRequired Equipment: computer with internet connection or mobile device, and optionally a pen and paper and/ or tracing paperRecommended Team Size: 1-2Play Time: Expect 5-7 hours.
-
Sep 8, 2024 |
roomescapeartist.com | David Spira |Emily Hall |Peter Gwinn |Peih-Gee Law
Praise the All TrainLocation: As, BelgiumDate Played: June 22, 2024Team size: 2-5; we recommend 2-5Duration: 200 minutes (extended version)Price: from €450 per team of 2 to €600 per team of 5 (extended version) Ticketing: Private Accessibility Consideration: All players must be able to climb up and down stairs and ladders repeatedly and crawl repeatedly. You will be moving the whole time. Some amount of cardio fitness is recommended.
-
Sep 7, 2024 |
roomescapeartist.com | Emily Hall |Peter Gwinn |Lisa Spira |David Spira
This story begins with the worst escape room we have ever played. The room had a great premise: a gathering of trickster gods. We mention this because a) as far as we can tell, the room is gone now; and b) we’re hoping someone else will take that concept and make a better room. In short, here was the room: Our ultimate goal was to collect and assemble puzzle pieces. The puzzle pieces were laminated paper with Velcro on the back, so we could stick them on the wall.
Try JournoFinder For Free
Search and contact over 1M+ journalist profiles, browse 100M+ articles, and unlock powerful PR tools.
Start Your 7-Day Free Trial →