Fingal Belmont's profile photo

Fingal Belmont

Contributor at Niche Gamer

Articles

  • 1 week ago | nichegamer.com | Fingal Belmont

    Phantom Breaker was a fighting game from the mid-2010s for the Xbox 360. There’s a good chance you might not have heard of it because it didn’t exactly take off in the EVO scene and was relegated to Xbox Live Arcade only. This was a very weeby fighter that emphasized weapon combat and stances like Last Blade, but with more thigh high stockings and frilly skirts. At some point in the 2010s, beatem-ups became popular again.

  • 1 week ago | nichegamer.com | Fingal Belmont

    Xenoblade Chronicles X was one of the last Wii U exclusives to make the jump to Nintendo Switch, leaving Devil’s Third and Sonic Lost World as Wii U’s strongest warriors. This was after the smashing success of the original Xenoblade Chronicles, but before the sequel divided fans. Being on the maligned Wii U guaranteed a lot of gamers would never get a chance to play Xenoblade Chronicles X.

  • 1 week ago | nichegamer.com | Fingal Belmont

    The original Lunar games on the Sega CD were the flagship JRPGs for the console. These were big deals back in the day and were instrumental in helping anime penetrate the West. While the Sega CD faded and both Lunar games became cult classics, they got a second chance with remakes on the PlayStation.

  • 1 week ago | nichegamer.com | Fingal Belmont

    One of the greatest strengths of the metroidvania subgenre is how efficient it can be at telling a story without interrupting the player. To this day, Super Metroid is the gold standard of telling a story with almost no cutscenes or interruptions. As metroidvanias evolved over decades, developers have become less shy about the narrative bearing heavy on the gamaplay. Even the latest Metroid Dread succumbed to intrusive cutscenes, and it still managed to be one of the best examples in the genre.

  • 2 weeks ago | nichegamer.com | Fingal Belmont

    Rendering Ranger: R2 originally was meant to release in all territories on the Super Nintendo Entertainment System, but when the time came, it was already late in the console’s lifecycle. The PlayStation was already out at the time Rendering Ranger was due for release and only a Japanese publisher was willing to distribute it, and with only a small print run. Rendering Ranger inevitably became rare and obscure, but not so obscure that ROM sites and emulation enthusiasts took notice.

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