
Jade King
Features Lead at The Gamer
🏳️⚧️ Features Lead @thegamerwebsite. Very Fruity. Writing things and voicing stuff. Email: [email protected]. They/She. Icon: @emileedoodles
Articles
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1 week ago |
thegamer.com | Jade King
When I first saw MindsEye at developer Build a Rocket Boy’s Edinburgh studio a couple of years ago, it was sold to me as an experience in Everywhere, a content creation platform in a similar vein to Roblox or Fortnite where players could conjure up everything from obstacle courses to comprehensive narrative adventures to rival triple-A blockbuster productions.
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1 week ago |
thegamer.com | Jade King
There are several moments throughout the post-apocalyptic adventure where you’ll be safe to put the controller down and watch as Sam Porter Bridges and company talk about a load of utter nonsense that is impossible to understand, but undeniably charming in how seriously it’s taken within the context of the game’s universe.
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1 week ago |
thegamer.com | Jade King
There is a moment in The Last of Us Part 2 where Ellie breaks into the Seattle aquarium and is ambushed by a ravenous dog which she promptly kills when it tries and fails to stop her. You feel bad in the moment, leaving a poor canine to drown in its own blood as you press on and search for your real target - Abby - but in the context of the story, it’s just another corpse on a growing pile of bodies.
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1 week ago |
thegamer.com | Jade King
Keita Takahashi has a big heart. The Katamari creator’s work has always been a lovely mix of the absurd and surreal, with esoteric visuals, larger-than-life characters, and bizarre concepts you’d likely stare at in disbelief. But that’s what makes them so amazing, as they explore themes like climate change and human-induced destruction through the eyes of cute little aliens rolling sticky balls across Japanese living rooms. Nobody does it like Takahashi.
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1 week ago |
thegamer.com | Jade King
Ten years ago, Geogussr would have been the sort of browser experience you’d play in class when you should be doing school work, cheekily switching your browser window to fit in another two rounds before the teacher catches a glimpse of your monitor. You’d compete with friends to try and recognise random locations from across the globe and chase high scores. It possesses such a simple and effective premise, I can’t help envisioning it being played in any other setting.
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RT @DanRyckert: Support the fully independent @giantbomb at https://t.co/QyE5iJOT0A

I suppose it’s less to do with mystery and more to do with collectibles and so on in smaller dungeon locations. The omission of a mini map feels especially odd when the overworld has its own map which is so detailed and well presented.

I've heard people complain about Expedition 33s' lack of mini map. Saying there is no visual que of what direction to go. God forbid a developer uses flower pedals and lamps rather than a glowing arrow and yellow paint. It's the weird thing we lost called immersion.

After loving Madoka Magica as a teenager (god saying that makes me feel old) it was incredibly fun to chat with Gen Urobuchi about his wide-ranging career to mark the release of Rusty Rabbit. @Rusty_Rabbit_EN https://t.co/HRfc8mLGHI