
Jed Pressgrove
Editor at e.Republic
Assistant News Editor at Government Technology
Critic. See my writing at Game Bias, Letterboxd, Slant, and Unwinnable.
Articles
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Jan 30, 2024 |
gamebias.wordpress.com | Jed Pressgrove
by Jed PressgroveThe Best Year in Gaming History or: Eating a Filet Mignon at McDonald’s You might have read 2023 is one of the greatest years for video games or the best year of them all. You have maybe further noticed that the cited evidence for this claim involves a striking number of sequels* and remakes** — perhaps more sequels and remakes than you have ever seen acclaimed in a single year.
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Dec 12, 2023 |
gamebias.wordpress.com | Jed Pressgrove
by Jed PressgroveAnd then I woke up. – Ed Tom Bell (played by Tommy Lee Jones), in the film No Country For Old Men. Tears of the Kingdom led me back to a feeling I had in 2017: an absence of heart. Not having heart is the ultimate game killer. “No más,” said Roberto Durán to the referee, ruining one of boxing’s most anticipated rematches. I understand Duran when I ponder how my time with Zelda has ended two games in a row.
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Nov 13, 2023 |
gamebias.wordpress.com | Jed Pressgrove
by Jed PressgroveSince the release of Super Mario Bros. during the 1980s, Mario games have moved away from hard-nosed platforming and aesthetics that elicit a mixture of emotions, morphing into a franchise that peddles a smarmy brand of joy. Super Mario Bros. Wonder doesn’t alter this business plan. It frequently reflects the series’ evolution toward back-patting game design. The pandering in Super Mario Bros.
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Sep 7, 2023 |
gamebias.wordpress.com | Jed Pressgrove
by Jed PressgroveThe shift from dungeons to shrines* in the The Legend of Zelda series smacks of creative convenience. Shrines give the developers freedom to throw in whatever puzzles or enemy encounters they want without overarching context. Everything in a dungeon, ideally, works together like the instrumentalists in an orchestra. However small the dungeon elements might be, they create something bigger than their sum. A dungeon needs vision. A shrine doesn’t.
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Jun 11, 2023 |
gamebias.wordpress.com | Jed Pressgrove
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RT @Criterion: ✨Francis Ford Coppola’s Closet Picks!✨ The legendary filmmaker praises Jacques Tati’s dedication to getting his films made,…

You don't need AI to see Tarkovsky and camera movement! Just watch his debut Ivan's Childhood. Educate yourself on Soviet filmmaking and how/why Tarkovsky evolved as an artist.

This is unreal. Someone just reimagined Tarkovsky using AI-driven camera motion. What if the camera moved — but still felt like it belonged? Let me show you what that looks like: https://t.co/xiQmjdhIqs

You make this preposterous claim while sharing an action scene that any good Hong Kong martial arts flick from the 1970s or 1980s blows out of the water.

This movie is still a masterpiece after all these years https://t.co/T7gsiSn7tl