
Jervon Perkins
Features Writer at DualShockers
Hi there. I’m Jervon. I write things in my free time. He/Him/They
Articles
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2 weeks ago |
gamerant.com | Jervon Perkins
Utilize haptic feedback to enhance combat, movement, and weapon mechanics. Incorporate haptics to deepen storytelling and emotional immersion. Embrace industry trends by leveraging DualSense features for a unique player experience. The PlayStation 5’s DualSense controller is one of the few innovations in modern hardware that truly affects how players experience games.
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2 weeks ago |
gamerant.com | Jervon Perkins
Shiva has remained a consistent presence in the Final Fantasy franchise, known for her control over ice and graceful lethality. Whether she appears as an elegant figure delivering Diamond Dust or as a colossal embodiment of winter’s wrath, Shiva often represents both beauty and danger. Her role in Final Fantasy Tactics and Final Fantasy 16 underscores just how far the series has stretched its interpretation of familiar summons.
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2 weeks ago |
gamerant.com | Jervon Perkins
Some games offer strong reasons to revisit them, whether for combat depth or collectibles. Kingdom Hearts 3 contains both, but in 2025, its replay value lies elsewhere. The most compelling reason to revisit the game is its secret ending, a short cinematic that shifts the tone of the entire series and sets the stage for Kingdom Hearts 4. This secret scene in Kingdom Hearts 3 does not simply hint at a future game.
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3 weeks ago |
gamerant.com | Jervon Perkins
The Elder Scrolls 4: Oblivion Remastered lets players sculpt nearly any kind of character, whether a stealthy assassin, a battlemage, or a simple warrior with a big sword. Its open-ended design supports multiple playstyles and makes room for experimentation. But there is one class that stands apart, not because of its power, but because of how little it fits the rest of the game. The Healer class in Oblivion Remastered presents a unique contradiction.
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3 weeks ago |
gamerant.com | Jervon Perkins
Now, Baldur’s Gate 3 has raised the bar for what choice-based RPGs can do with party dynamics. Companions can permanently leave, refuse to join, or even die long before their arcs conclude. Those mechanics created tension and made players think more critically about how their role affected others, and Mass Effect 4 shouldn't miss a chance to do something similar.
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