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  • May 30, 2024 | onlinelibrary.wiley.com | Yong Zhang |Jianlin Zhu

    REFERENCES 1. The flow of human crowds. Annu Rev Fluid Mech. 2003; 35(1): 169–182. 2, , , , , . Parallelizing continuum crowds. Proceedings of the 17th ACM symposium on virtual reality software and technology; 2010. p. 231–234. 3, , . VPBS: a velocity-perception-based SFM approach for crowd simulation. 2016 international conference on virtual reality and visualization (ICVRV). IEEE; 2016. p. 317–324. 4, . Emergent fundamental pedestrian flows from cellular automata microsimulation. Transp Res Rec.

  • May 23, 2024 | onlinelibrary.wiley.com | Wenqing Zhao |Jianlin Zhu |Jin Huang |Ping Li

    CONFLICT OF INTEREST STATEMENT I declare that there are no conflicts of interest in relation to the manuscript titled “GAN-Based Multi-Attention Mechanism for Photo Cartoonization” submitted to Computer Animation and Virtual Worlds. I confirm that the results and interpretations reported in the manuscript are original and have not been plagiarized. REFERENCES 1, . Image and video-based artistic stylisation. Vol 42. Berlin, Germany: Springer Science & Business Media; 2012. 2, , .

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