
Joel Petterson
Senior Editor, Express at The New York Times
Journalist from Prairie Village, Kan. Editor at The New York Times. Former @Brookhattan centerback. Gangly.
Articles
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2 days ago |
gamereactor.eu | Joel Petterson
Do you know what happens when you take a heaping handful of incredibly generic character designs, a cup of Rocket League, a dash of FIFA, three teaspoons of Super Mario Strikers, six teaspoons of microtransactions and a bag of frustratingly bad game mechanics and mix all the ingredients in a household assistant, blend for four hours and then just leave it to sit in the pantry for a few weeks? Then you get Football Heroes League and it's not a very well baked cake. Not at all, actually.
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2 days ago |
gamereactor.es | Joel Petterson
¿Sabes lo que pasa cuando coges un puñado de diseños de personajes increíblemente genéricos, una taza de Rocket League, una pizca de FIFA, tres cucharaditas de Super Mario Strikers, seis cucharaditas de microtransacciones y una bolsa de mecánicas de juego frustrantemente malas y mezclas todos los ingredientes en un ayudante doméstico, lo bates durante cuatro horas y luego lo dejas reposar en la despensa durante unas semanas?
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1 month ago |
gamereactor.es | Joel Petterson
Hablé con Andrea Colletti, Director Creativo del Estudio Ludus Magnus y con su colega Diego Fonseca, que es diseñador de juegos. Ludus Magnus Studio debe su nombre a la antigua arena donde se entrenaban los gladiadores y, como te habrás dado cuenta, el estudio también está situado en Italia y, más concretamente, en Roma. En Ludus Magnus Studio se centran en ofrecer experiencias que combinen una narración sólida, mecánicas de juego estratégicas y componentes de alta calidad.
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1 month ago |
gamereactor.eu | Joel Petterson
I spoke to Andrea Colletti, Creative Director of Ludus Magnus Studio and his colleague Diego Fonseca who is a game designer. Ludus Magnus Studio is named after the ancient arena where the gladiators trained and as you may realise, the studio is also located in Italy and more specifically Rome. At Ludus Magnus Studio, they focus on delivering experiences that combine strong storytelling, strategic game mechanics and high-quality components.
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2 months ago |
gamereactor.eu | Joel Petterson
Old World takes place long before the saga of Geralt of Rivia, which we have been able to immerse ourselves in through the fantastic TV games, books and TV series. Old World reflects a time when monsters were more widespread across the world. In the role of a new Witcher, the goal is to train your skills by slaughtering monsters, completing quests and going on adventures. I'll start with a boring point. The version I've played includes the base game, all expansions and miniatures.
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