Articles

  • 1 week ago | jonpeddie.com | Jon Peddie

    Nvidia launched the first GPU in 1999 with the GeForce 256, introducing hardware T&L to off-load CPU workloads. The 2001 GeForce 3 added programmable shaders, starting a new era in graphics. Shader counts soared from dozens to tens of thousands by 2025, evolving through unified shader models and AI acceleration. Nvidia’s 2017 Tensor Cores marked a pivot to AI, now central in gaming and data centers. Despite massive performance leaps, GPU prices have risen modestly.

  • 1 week ago | jonpeddie.com | Jon Peddie

    At its Advancing AI event, AMD launched the MI350 series GPUs, built on the new CDNA 4 architecture. These accelerators challenge Nvidia’s B200 on cost-performance for small-to-medium AI model inference but are not a rack-scale competitor to the GB200 NVL72 for large-scale training. The architecture uses eight compute chiplets and 288GB of HBM3E memory. Its key innovation is support for new, reduced-precision data types like FP4, dramatically increasing AI throughput and efficiency.

  • 2 weeks ago | jonpeddie.com | Jon Peddie

    AMD previewed its next-generation AI GPU, the MI400 series and demonstrated how the MI450 would compare to the current MI350. The MI350 series, including Instinct MI350X and MI355X GPUs and platforms, will be available by the third quarter. AMD also showed its next-generation rack system called Helios. Several partners joined CEO Lisa Su on stage to support the open AI ecosystem. AMD executives stated they can beat Nvidia’s B200 on price, performance, and power efficiency.

  • 2 weeks ago | jonpeddie.com | Jon Peddie

    Microsoft and Asus are releasing two handheld gaming devices, the ROG Xbox Ally and Ally X, during holiday 2025. These Windows 11-based devices aim to combine the Xbox experience with PC gaming freedom, allowing access to games from Xbox, Battle.net, and other storefronts via an aggregated library. Both feature a 7-inch FHD 120 Hz display and AMD Ryzen processors.

  • 2 weeks ago | jonpeddie.com | Jon Peddie

    Khronos announced Vulkan Video extensions, providing vendor-independent access to GPU video decoding/encoding. The latest Vulkan specification adds VP9 decoding, a widely used, royalty-free codec. This completes the planned decode extensions, allowing developers to build platform-independent accelerated decoding pipelines for all prominent contemporary codecs. The VP9 extension, similar to H.264/H.265/AV1, allows querying capabilities and specifying parameters.

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