
Articles
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1 week ago |
cgmagonline.com | Justin Wood
The Soulsborne series has always been known for a few key things: brutal boss fights, hauntingly beautiful music, gorgeously grotesque creature design, and a deep commitment to trial-and-error gameplay. Elden Ring: Nightreign, FromSoftware’s latest twist on the formula, takes that familiar melting pot and stirs in a heavy dose of multiplayer chaos. When I first previewed it, I was cautiously optimistic—skeptical, even. But after going hands-on, I was intrigued.
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1 week ago |
flipboard.com | Justin Wood
The Soulsborne series has always been known for a few key things: brutal boss fights, hauntingly beautiful music, gorgeously grotesque creature …
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1 week ago |
cgmagonline.com | Justin Wood
A new indie outfit formed by developers from the AAA space, Big Distraction, not only announced their studio, but also brought an announcement of their first game, LORT—and it’s due out this year. Announced today, LORT is a 1–8 player co-op roguelite set in a cursed fantasy world, where players can run solo or team up to survive waves of enemies, collect over-the-top power-ups, and aim for the coveted “God Run.” It’s scheduled to hit Steam in Q4 2025.
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2 weeks ago |
cgmagonline.com | Justin Wood
In a sea of budget phones chasing flagship features, the TCL 60 XE NXTPAPER takes a second to focus in on a niche, and that’s exactly what makes it interesting. Rather than doubling down on raw power or flashy cameras, TCL’s latest budget contender focuses on something refreshingly simple: how it feels to actually use your phone. It’s not trying to be the fastest or the flashiest, but it is trying to be easy on the eyes, your attention span, and your battery life.
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3 weeks ago |
cgmagonline.com | Justin Wood
Horror in VR is already a different beast, stripping away the safety of a screen, forcing you into its nightmare world. But what if you could feel it? What if the phantom hands grasping your shoulders weren’t just in your head? Enter the Woojer Haptic Vest 3, a device that takes immersion and cranks it up, letting you physically experience every bullet, every impact, every creeping sensation. The idea is fantastic. The execution? That’s where things get tricky.
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