
Justin Wood
He/Him Marketing @dreadxpgames Email:justinw(at)dreadxp(dot)com Contributor @CGMagonline @pride_site Cohost @heresjohnnypodcast
Articles
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2 weeks ago |
cgmagonline.com | Justin Wood
Game of Thrones has had a rocky past, with an incredible HBO series until the final few seasons, and the books looking like they’ll never be finished. Not to mention, we are seemingly getting spin-off after spin-off, trying to recapture that same cultural lightning in a bottle. But when you look at such a massive franchise, it’s strange how few of the games associated with it have really stood out. There was the 2012 RPG by Cyanide that had some charm but ultimately felt clunky and limited.
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2 weeks ago |
flipboard.com | Justin Wood
VUV Processing of Nitrile Ice: Direct Comparison of Branching in Ice and TPD SpectraThe interplay between radiation chemistry and sublimation dynamics of condensed organic compounds on cold grains is fundamental to describe observed …
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2 weeks ago |
yahoo.com | Justin Wood
Yahoo is using AI to generate takeaways from this article. This means the info may not always match what's in the article. Reporting mistakes helps us improve the experience.Generate Key TakeawaysGame of Thrones has had a rocky past, with an incredible HBO series until the final few seasons, and the books looking like they’ll never be finished. Not to mention, we are seemingly getting spin-off after spin-off, trying to recapture that same cultural lightning in a bottle.
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3 weeks ago |
cgmagonline.com | Justin Wood
The Final Destination franchise is one of the most well-known horror series out there—and for good reason. The brutality, and sometimes… sometimes the realism of the deaths, is a spectacle. Especially when the series taps into everyday fears—like driving behind a logging truck on the highway. That’s a scene burned into everyone’s brain since Final Destination 2, and let’s be honest—I’ve never driven the same since.
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1 month ago |
cgmagonline.com | Justin Wood
Back in 2019, virtual reality was in a very different place. The original Oculus Quest had just launched, bringing untethered VR gaming to the masses, while Valve had entered the hardware space with the high-end Index. It was a breakthrough moment for VR—one that felt like the first true consumer boom for the platform.
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I played over 60 hours of Nightreign in the span of a few days. Even after rolling credits and taking down all the Nightlords, I find myself still itching to go back.

“Elden Ring: Nightreign is a chaotic, beautiful, brutally rewarding love letter to the Soulsborne legacy—highs, lows and all.” https://t.co/D7Bujt7IEE #EldenRingNightreign #FromSoftware https://t.co/hnTEpZWlWZ

Poor matchmaking can really ruin a fun game experience eh? https://t.co/bwp2EHN6po

Wrong account, oops.

Coming back after PAX, then a mini vacation. I am really feeling the Monday vibes today. https://t.co/RgvrQaNd5p