Articles

  • 3 weeks ago | gamereactor.eu | Ketil Skotte

    The air is chilly and the trees are just on the verge of budding, even though the calendar says May 8. The reason? I've travelled to the Arctic Circle to visit Remedy, who are releasing their first multiplayer game FBC: Firebreak next month. They've invited me to their offices in Espoo, just outside Helsinki, to play for three hours, interview director Mike Kayatta, and of course to see the facilities of one of the most exciting studios of its time.

  • 3 weeks ago | gamereactor.es | Ketil Skotte

    El aire es fresco y los árboles están a punto de florecer, aunque el calendario marque el 8 de mayo. ¿El motivo? He viajado al mismísimo Círculo Polar Ártico para visitar el cuartel general de Remedy, que lanzará su primer juego multijugador, FBC: Firebreak, el mes que viene.

  • 2 months ago | gamereactor.es | Ketil Skotte

    Maradona muerteMario y Luigi Conexión FraternalGuía Blasphemous 2Controles eFootball 2024Nintendo Switch 2Champions LeagueOscars 2025One Punch Man Español Dansk Svenska Norsk Suomi English Deutsch Italiano Português Français Nederlands 中文 Indonesia Polski 日本語 한국어 Čeština Ελληνικά Türkçe Tiếng Việt عربي Si hay una curiosa coincidencia que desde luego no tenía en mi cartón de bingo el año pasado por estas fechas, es que el estudio que está detrás de los mejores juegos de 2022 y 2023 (y moriré...

  • 2 months ago | gamereactor.eu | Ketil Skotte

    English Dansk Svenska Norsk Suomi Deutsch Italiano Español Português Français Nederlands 中文 Indonesia Polski 日本語 한국어 Čeština Ελληνικά Türkçe Tiếng Việt عربي If there's one curious coincidence I certainly didn't have on my bingo card this time last year, it's that the studio's behind 2022 and 2023's best games (fight me!) should each turn out to be releasing a PvE title designed for three players set in some of their best known universes. Games that are 100% multiplayer but, in the developers'...

  • Mar 4, 2025 | gamereactor.eu | Ketil Skotte

    English Dansk Svenska Norsk Suomi Deutsch Italiano Español Português Français Nederlands 中文 Indonesia Polski 日本語 한국어 Čeština Ελληνικά Türkçe Tiếng Việt عربي There's something wonderfully anachronistic about Hazelight's presence in the games industry. At a time when live service, skill trees, long campaigns, and online multiplayer dominate AAA games, the Stockholm-based developer insists that a bigger budget shouldn't mean a bigger scope, that games are better when you collaborate in the same...