
Keza MacDonald
Video Games Editor at The Guardian
Journalist and Author at Freelance
Video games editor, @guardian. Former UK EIC, @Kotaku. Author, @youdiedbook. Sometimes pops up on TV/radio. Email: [email protected]. She/her🌈
Articles
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2 weeks ago |
theguardian.com | Keza MacDonald
The lifespan of a games console has extended a lot since I was a child. In the 1990s, this kind of technology would be out of date after just a couple of years. There would be some tantalising new machine out before you knew it, everybody competing to be on the cutting edge: the Game Boy and Sega Genesis/Mega Drive in 1989 were followed by the Game Gear in 1990 and the Super NES in 1991. Five years was a long life for a gaming machine. Now, it’s more like 10.
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3 weeks ago |
theguardian.com | Keza MacDonald
Much has been made of the fact that the year’s most recent breakout hit, an idiosyncratic role-playing game called Clair Obscur: Expedition 33, was made by a small team. (It has just sold its two-millionth copy). It’s a tempting narrative in this age of blockbuster mega-flops, live-service games and eye-watering budgets: scrappy team makes a lengthy, unusual and beautiful thing, sells it for £40, and everybody wins. But it’s not quite accurate. The Guardian’s journalism is independent.
I had a passionate crush on The Elder Scrolls IV: Oblivion. Could it still thrill me 19 years later?
1 month ago |
theguardian.com | Keza MacDonald
For a 10-day period the summer of 2006, in between handing in my resignation at my first job on a games magazine and returning to Scotland to start university, I did almost nothing except eat, sleep and play The Elder Scrolls IV: Oblivion on my Xbox 360. I hauled my TV from the living room of my small, unpleasantly warm flatshare into my bedroom so I could play uninterrupted; it was all I could think about.
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2 months ago |
theguardian.com | Keza MacDonald
I have played many Assassin’s Creed games over the years, but I’ve rarely loved them. Ubisoft’s historical fiction is perennially almost-great. A lot of players would say it reached its peak in the late 2000s, with the trio of renaissance Italy games beginning with Assassin’s Creed 2, and their charismatic hero, Ezio Auditore. Since then, the series has become bloated, offering hundreds of hours of repetitive open-world exploration and assassination in ancient Greece, Egypt and even Viking Britain.
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2 months ago |
theguardian.com | Keza MacDonald
It’s easy to feel a bit beset by doom these days. The other week, I watched the heinous AI-generated “Trump Gaza” video and was so appalled that I impulse-bought a kayaking guide book. It felt like the only sane response was to take to the water and paddle away. Video games are a reliable antidote to existential doom, but layoffs, corporate homogenisation and AI slop are all encroaching on my safe haven, making it more difficult to get a brief reprieve from what’s happening in the outside world.
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So depressed that the "bent packs have rare cards!" rumour in Pokémon TCG Pocket turned out to be bogus. I wanted to believe. As a little treat. Just let me waste my life examining virtual card packs for bent corners, as a temporary reprieve from the horrors

Got to write about my other obsession this week: languages. Literary and video game translators weigh in on the state of AI translation https://t.co/6F5gcKO99X