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Lawrence Adkins

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  • Nov 29, 2024 | superjumpmagazine.com | Lawrence Adkins

    Interview As September came to a close, I attended this year's Portland Retro Games Expo, which as the name implies is a gathering of retro gaming enthusiasts and developers looking to create games for them. Along with a plethora of artists, pinball machines, arcade cabinets, and free-play gaming setups, the Portland Indie Game Squad (PIGSquad) hosted a large table where attendees could try out a handful of games made by local indie developers.

  • Nov 25, 2024 | superjumpmagazine.com | Lawrence Adkins

    Those who attended the Portland Retro Gaming Expo this past September remember how incredible the event was. Plenty of vendors and artists, arcade cabinets galore, a pinball alley the likes of which I'd never seen, and who could forget the Saturday afternoon fire alarm? When the alarm went off and everyone had to evacuate the building temporarily, I was in the middle of my best run yet in an indie game called Retromine.

  • Nov 19, 2024 | superjumpmagazine.com | Lawrence Adkins

    During my time at Portland Retro Gaming Expo, I came across a uniquely inspired RPG. Finding its home on the Playdate, a small handheld console featuring a crank on its side, Initial Daydream is inspired by the NES era of games like Dragon Quest and Final Fantasy.

  • Nov 9, 2024 | superjumpmagazine.com | Lawrence Adkins

    During my time at the Portland Retro Games Expo, Portland Indie Game Squad hosted a myriad of unique indie games with developers based in the PNW. Among these, I got to try out a game I thought only existed in my dreams. Super Dungeon Designer is a Zelda-inspired dungeon builder where players can create their own dungeons and share them with other players.

  • Sep 16, 2024 | superjumpmagazine.com | Lawrence Adkins

    A year ago, I wrote my first story for SUPERJUMP reviewing Fort Solis. In it I praised the game for its thriller elements: it nailed the ominous, barren atmosphere of Mars, along with the stellar acting of Roger Clark, Julia Brown, and Troy Baker to make up the main trio. However, I harked on the game’s short list of traditional gameplay mechanics, consisting of walking around, picking up items, and a short list of quick-time events.

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