Luis Aguasvivas's profile photo

Luis Aguasvivas

New York

Writer at PopMatters

Articles

  • 2 months ago | popmatters.com | Luis Aguasvivas

    Citizen Sleeper II: Starward Vector Jump Over the Age In this video game’s future, you are a Sleeper, a sentient android, a husk created and controlled for labor. Citizen Sleeper II: Starward Vector, created by Gareth Damian Martin’s video game development studio Jump Over the Age,wants the robota, the Sleeper, you, to escape the drudgery and exploitation of certain forms of labor.

  • 2 months ago | popmatters.com | Luis Aguasvivas

    Stimulation is what we live for. We go outside to be stimulated. We say that we want to stay home to relax and disengage, but really, we spend a lot of this time on our devices—getting stimulated. Try as we may, we can’t escape our desire for stimulation. As a result of our relationship with technology, how many of us are so stressed that we are trying to reduce screen time or even opt out of having a smartphone?

  • Jan 21, 2025 | popmatters.com | Luis Aguasvivas

    Everything to Play For: How Videogames Are Changing the World Verso Video games are an economic and cultural force par excellence. Since 2018 the video game industry has produced greater profits than the film and music industries combined. Around 35 percent of the global population regularly plays video games. Grand Theft Auto V has made over $eight billion in revenue since its release, making it one of the most profitable media products ever.

  • Jan 13, 2025 | unwinnable.com | Luis Aguasvivas

    There is just something about a handheld console. Holding a machine that can play games without connecting it to an external display is one of the most intimate experiences in gaming. Since the Nintendo Game Boy introduced handheld games to a wider audience, playing video games outside your home or an arcade has become widespread.

  • Dec 6, 2024 | popmatters.com | Luis Aguasvivas

    In 2024, independent games outshined big-budget AAA releases in quality and innovation. This year, scholar Brendan Keogh’s exegesis The Video Game Industry Does Not Exist serves as gospel. Indie developers utilize the platforms and distribution methods owned and operated by Nintendo, Valve, Microsoft, and Sony to challenge these multinational corporations’ grip on the medium. Hence, why 2024 has shown Keogh’s vision of the industry is not only salient but correct.

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