
Matt Purslow
News and Features Editor at IGN
Senior Features Editor at IGN. Not on Twitter anymore.
Articles
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1 week ago |
ign.com | Matt Purslow
All the big summer presentations are now complete, which means we now have a pretty clear picture as to what games we’ll be playing over the next year or so.
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1 week ago |
ign.com | Matt Purslow
All the major studios and publishers have now revealed their biggest announcements through the numerous summer showcases. But IGN’s Summer of Gaming continues! We’ve already run down the biggest and best trailers of the season, but now we move on to bigger issues. Which games have us the most excited and counting down the days until they’re eventually released? That’s why we’re here today to highlight our most anticipated games… and decide which one we’re hyped for the most.
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1 week ago |
ign.com | Matt Purslow
The summer is a great period for games, but also kinda weird when you think about it: it’s a few weeks where we’re all more excited about watching trailers for games, rather than playing them. It’s all for a good reason, of course – the multiple big presentations, once the framework that held up E3, showcase the most exciting new games in development and often reveal new projects for the very first time.
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2 weeks ago |
latam.ign.com | Matt Purslow
Gran parte de Dying Light se inspira en el diseño cuerpo a cuerpo de la serie. Su impacto se aprecia en el sistema de daño, que hace que sus grotescos zombis se deshagan con cada golpe de espada, así como en la creación de armas, que convierte las herramientas domésticas en máquinas de matar hilarantemente poco prácticas. Y, por supuesto, influye en el movimiento de parkour, que te permite mantenerte alejado de dientes que te muerden y manos que arañan.
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2 weeks ago |
it.ign.com | Matt Purslow
Gran parte della serie Dying Light è guidata da un design votato ai combattimenti melee il cui impatto è visibile nel sistema di danni - laddove i grotteschi zombie vanno in pezzi a ogni fendente della vostra lama - così come nel crafting delle armi, che trasforma gli utensili domestici in macchine da guerra esilaranti e anche poco pratiche. Poi, naturalmente, influenza il parkour, grazie al quale è possibile tenere alla larga denti e artigli.
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