
Michael Higham
tech reviews editor @IGN | prev: senior editor/host @GameSpot | seen on @KindaFunnyVids @GiantBomb | ex-political consultant | 🇵🇭 | salamat sa yong suporta!
Articles
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1 week ago |
ign.com | Michael Higham
Pulsar made a great impression with the Xboard QS, which featured expansive physical customization and a build quality strong enough to be classified as a weapon. Along with some of my favorite mechanical switches, Pulsar proved to be a real player in the boutique (and expensive) keyboard space. The PCMK 2 HE, however, takes on a different design philosophy with a lighter, slimmer build and makes the move to magnetic switches to stand among some of the best gaming keyboards recently released.
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1 week ago |
latam.ign.com | Michael Higham
+ "Uno de nuestros primeros objetivos al empezar The Outer Worlds 2 era crear estas zonas grandes y extensas. Es lo que los jugadores nos dijeron que querían", me comentó el director del juego, Brandon Adler, al hablar sobre cómo el equipo de Obsidian creó las regiones abiertas para esta secuela. Pero más grande no siempre significa mejor, y parecían ser conscientes de ello al crear las zonas más extensas en los diferentes planetas y lunas que visitarás en The Outer Worlds 2.
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1 week ago |
ign.com | Michael Higham
“One of the very first things we were targeting when we started The Outer Worlds 2 was to make these big, expansive areas. It's what players told us they wanted,” game director Brandon Adler told me when talking about how the team at Obsidian built the open regions for this sequel. But bigger doesn’t always mean better, and they seemed aware of that when building the more expansive zones across the different planets and moons you’ll visit in The Outer Worlds 2.
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1 week ago |
ign.com | Michael Higham
+ [Note: All footage is from a work-in-progress alpha build.]More like thisThe Outer Worlds 2: 11 Minutes of Exclusive Gameplay – IGN FirstHaving finally seen The Outer Worlds 2 for myself, it’s clear that leaning into deeper RPG elements was one of the priorities for developer Obsidian.
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2 weeks ago |
br.ign.com | Michael Higham |Vitor Conceição
+ [Nota: Todas as imagens são de uma versão alfa em andamento.]Bem-vindo ao nosso IGN First - desta vez, teremos um mês de cobertura exclusiva em abril, e tudo gira em torno de The Outer Worlds 2. Esta é a primeira olhada na jogabilidade em tempo real e nos leva a uma missão em que você se infiltra na N-Ray Facility para mostrar vários dos novos recursos e mecânicas do jogo, além de como ele está repensando o design de níveis.
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