Mitchell Demorest's profile photo

Mitchell Demorest

Ann Arbor

Games Writer at Freelance

Freelance videogame writer, semi-unretired cook. Bylines @indiegameweb @NME_Games @PCGamesN @Slant_Magazine @UppercutCrit

Articles

  • 3 days ago | slantmagazine.com | Mitchell Demorest

    Adriaan de Jongh’s addictively strategic Rift Riff is a tower defense game whose main point of distinction is its relatively open-level layouts. Instead of traveling along clearly defined tracks, there’s usually some ambiguity to the path each group of enemies will take, and not every enemy type in a given wave is guaranteed to behave the same.

  • 1 week ago | slantmagazine.com | Mitchell Demorest

    Much of the charm of many immersive sims comes from the fact that, despite the genre’s tendency toward self-serious trappings, these games have the capacity to generate surprisingly funny moments as players outwit their totally outmatched (and often not-too-bright) CPU opponents. So it’s both refreshing and appropriate that Skin Deep, from developer Blendo Games, brands itself an out-and-out comedy game.

  • 2 months ago | slantmagazine.com | Mitchell Demorest

    Capcom’s Monster Hunter Wilds is a major achievement in many regards, but its story-heavy campaign—what the game categorizes as its Low Rank section—puts an unfortunate damper on things. The narrative here is pretty soggy, in that it doesn’t have the structural integrity to support the weight of its seemingly endless dialogue.

  • Feb 13, 2025 | slantmagazine.com | Mitchell Demorest

    Obsidian Entertainment’s Avowed is incredibly likeable for its unflashyness. This first-person RPG, which is set in the same universe as Pillars of Eternity, boasts neither overwhelming graphical fidelity nor the promise that you can go anywhere and do anything. It doesn’t get bogged down chasing the illusion of boundlessness—or, worse, endlessness—settling for something contained yet distilled, and it’s more potent as a result. This focus comes through most obviously in the game’s world.

  • Jan 30, 2025 | slantmagazine.com | Mitchell Demorest

    If Jump Over the Age’s Citizen Sleeper 2: Starward Vector had just offered more Citizen Sleeper, it would have been enough, but a sense of expansion is startlingly on display here. Partially, this comes down to a significant increase in the series’s scale: Where the first game took place on a single space station, Starward Vector sees you hopping between various hub areas, trying to stay one step ahead of your would-be captor, a gang leader named Laine.

Contact details

Socials & Sites

Try JournoFinder For Free

Search and contact over 1M+ journalist profiles, browse 100M+ articles, and unlock powerful PR tools.

Start Your 7-Day Free Trial →

X (formerly Twitter)

Followers
76
Tweets
3K
DMs Open
No
No Tweets found.