
Articles
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5 days ago |
rockpapershotgun.com | Nic Reuben
We might rightly judge Batman Arkham-style combat by how cool the counters make you feel, what with the core of it melting into second-nature rhythmic meditation that renders you basically unkillable after a few minutes of practice. You will win the fight. This is guaranteed. The combat is designed to make you win. Usually the second tutorial prompt is "here's the button that makes you win. Don't worry if you don't know when to press it. We'll tell you".
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6 days ago |
rockpapershotgun.com | Nic Reuben
Published on June 1, 2025 Booked For The Week is our weekly chat with industry folk about the books they love, have loved, and are hoping to love in the future. Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Did you know that adopting language altered the position of the human larynx, making us more susceptible to choking on food?
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1 week ago |
rockpapershotgun.com | Nic Reuben
Many Nights A Whisper review A lovely, lighthearted game about longing and mastery that encourages just as much soul searching as it does archery training. Developer: Selkie Harbour, DeconstructeamPublisher: DeconstructeamRelease: Out nowOn: WindowsFrom: Itch/SteamPrice: £2.50/€3/$3 Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 4060 Ti, Windows 11Although you won't see everything, you can finish Many Nights A Whisper in under an hour.
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1 week ago |
rockpapershotgun.com | Nic Reuben
A sci-fi horror trope I quite enjoy is arboretums that provide oxygen to ships or structures, both because it's a nifty (if spurious?) idea, and because I like the concept of people who've only seen iron bulkheads for months staring wistfully at small trees. I think Alex Garland's criminally underrated Sunshine did it. Kenny Lentil's Biological Shock did it. Dead Space too.
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1 week ago |
rockpapershotgun.com | Nic Reuben
I've never been so happy to see a spike trap as I was in Debugging Hero. At the start of each combat encounter, the demo for this roguelite hack n' slash hands you several numeric cards and lets you pause the game to view both your and your enemies' stats: health, damage, and durability. You then drag the cards on to the relevant stat to modify it, then unpause to continue real-time combat.
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