
Articles
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3 weeks ago |
gameluster.com | Nima Dabirian
Stealth in video games is a tricky mechanic to nail down. If it’s too gamified, it can feel ridiculously unrealistic and overpowered; if it’s too realistic, it can feel too challenging and unfun to tackle. Despite how hard developing a good stealth system has proven to be, it is still a popular genre with many AAA and indie developers throwing their hat in the ring to capture players’ attention.
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3 weeks ago |
gameluster.com | Nima Dabirian
I was about six years old when my family first got a home computer in 1999, the same year Command & Conquer: Tiberian Sun came out. It took me a while to learn and understand the game, but when I did, my early gaming life was consumed by this classic RTS. Over the years, I tried other entries in the Command & Conquer franchise, but none of them, or any other RTS game, managed to recreate that magic for me. But a new release has come very close.
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4 weeks ago |
gameluster.com | Nima Dabirian
Action platformer games can be really fun when done right. The genre is known for fast-paced combat, fun mechanics, and, combined with the right themes and settings, they can turn into popular and memorable titles. On the other hand, the popularity of the genre makes it harder for new titles to stand out against the competition.
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1 month ago |
gameluster.com | Nima Dabirian
Age of Empires IV is one of the more successful RTS games released over the past few years. With a dedicated player base of both casual and competitive RTS fans and ongoing support for the game, it has cemented its place as one of the most popular modern titles in the genre.
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1 month ago |
gameluster.com | Nima Dabirian
Real-time strategy games have two types of player base: competitive multiplayer fans who dedicate hundreds and thousands of hours to mastering the mechanics and gameplay of a game, and casual players who enjoy the campaign’s story and the more relaxed gameplay of a sandbox mode. Most popular RTS games throughout history have catered to the former type of players, so it’s considered a risky move to develop a more casual single-player experience in the genre.
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