
Rick Lane
Articles
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Jan 18, 2025 |
pcgamer.com | Rick Lane
I've always been fascinated by mountaineering, but I confess that I've never really understood it. I've read Into Thin Air and Touching the Void and watched the films based on them, as well as others like Free Solo, The Dawn Wall and the terrifying, heartbreaking The Alpinist. In each case I marvel at the incredible skill of professional climbers, and the absurd peril they put themselves through to enjoy their sport. But for the life of me, I could neverfathom why.
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Jan 18, 2025 |
pcgamer.com | Rick Lane
Sons of The Forest's cannibal-infested woods have been quiet lately. After a wildly popular early access period, it launched in February last year, with developer Endnight Games providing frequent updates over its first four post-release months. Yet the studio has been largely silent since a hotfix in June, with no further updates, announcements, or even tweets in the latter half of 2024. That's all changed now.
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Jan 18, 2025 |
pcgamer.com | Rick Lane
Porting Doom to inappropriate platforms is one of the internet's favourite hobbies. Devices compatible with id Software's definitive FPS now include Lego bricks, pregnancy tests, and player-pianos. One ingenious PhD student even displayed Doom on gut bacteria cells, making the shooter a literal cultural phenomenon. Now, an enterprising high schooler has further extended Doom's platform omnipresence, successfully porting the FPS to a PDF pile.
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Jan 18, 2025 |
pcgamer.com | Rick Lane
When was the first time you noticed physics in a video game? For me, it wasn't bifurcating a headcrab-zombie with a saw blade in Half-Life 2, or seeing a Cleaner goon collapse into a stack of shelves in Max Payne 2. It was watching a bunch of zombie limbs roll down a hillside in Myth 2: Soulblighter.
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Jan 15, 2025 |
thinkygames.com | Rick Lane
, 15 January 2025 Genealogy is a fascinating subject, unless you belong to my family. My late grandmother traced our bloodline back to 1746 and discovered it was monogamous labourers all the way down. No ties to ancient kings. No murderers. Not even a societally frowned-upon divorce. Had developer Robin Ward made a game about knotting the DNA strands of my desperately unremarkable clan, it would be one of the dullest games ever committed to code.
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