
Robert Allen
Writer at Tech-Gaming.Com
Outdoorsman. MBA. Author, "Fading Ads of Detroit."
Articles
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5 days ago |
tech-gaming.com | Robert Allen
Rune Factory: Guardians of Azuma offers a big, bold departure from the series’ time-honored formula, introducing sweeping changes that set it apart from its pastoral predecessors. Previous entries blended farming, life simulation, and light RPG elements, allowing players to generate their own daily ritual. Remarkably, Guardians of Azuma adopts a more focused and unified experience that still retains the series’ sense of autonomy.
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1 week ago |
tech-gaming.com | Robert Allen
This week, a diverse lineup splashes onto screens with the toybox chaos of HYPERCHARGE: Unboxed delivering fast-paced co-op action, while the deep-sea dread of Submersed 2 – The Hive surfaces across multiple platforms. Meanwhile, Nice Day for Fishing casts its line into peaceful waters, and Copycat claws at the heart with a touching tale of personal redemption. PC players can dive into the intriguing Clover Reset (pictured), a visual novel that flaunts a dynamic facial expression system.
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3 weeks ago |
tech-gaming.com | Robert Allen
Yasha: Legends of the Demon Blade is a vibrant action roguelite set in a mythologized Edo-period Japan that blends fast-paced combat with an attractive art style. Developed by Taiwan-based 7Quark, the game provides players with the choice of three different protagonists: Shigure, Sara, and Taketora. Each has their own combat style and more interestingly, their own perspective of the game’s storyline. By tackling each character’s journey you’ll be treated to different, Rashomon-style points-of-view.
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3 weeks ago |
tech-gaming.com | Robert Allen
The Precinct cinematic inspirations are immediately evident. Opening with honey-sweet saxophone riffs, you’re treated to slow fly-over over Averno City. A stand-in for any of the gritty backdrops of last century’s police films, neon is reflected in puddles of rain and gasoline, periodically obscured by the slow crawl of sedans. The game’s set-up attempts to mimic the cop-talk of everything from Dirty Harry and Lethal Weapon.
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3 weeks ago |
tech-gaming.com | Robert Allen
The Touhou Project began as a collection of meticulously coded bullet-hell shooters (or danmaku) Coded by a former Taito programmer who operated under the moniker of Team Shanghai Alice, the games earned distinction not just for the mind-boggling number of on-screen projectiles thrown at the player, but also for their inventive setting and characters. Set in a fictional land called Gensokyo, where Feudal tradition, folk lore, and pop culture intermingle, Touhou quickly resonated with players.
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Way cool to see @benavides_colon report on history exposed by Detroit ghost signs!

A few years ago, @boboradoan wrote a book on Detroit's hundreds of fading ads and ghost signs. To this day, dozens of new ghost signs are being discovered. Here's @benavides_colon with more: https://t.co/OTVCROhU0P

https://t.co/XTj2ftoJzG

https://t.co/Lip12F7SFj