
Ryan Easby
Writer at Freelance
Writer, he/him. Freelance video game journalist, TCG & TTRPG writer elsewhere. Queer. Words @PCGamesN, @GAMINGbible and @VGBees Email: [email protected]
Articles
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5 days ago |
mmorpg.com | Ryan Easby
Okay, so you’ve got your Switch 2 pre-order in. Years of speculation, months of hype, and it’s all over. Sitting in your hands right now is the latest Nintendo console, and the upgrades are incredible. But buying a new console isn’t just for the technology, or for the aesthetics. It’s for the games. So what games can you expect to be playing on Day One of the Nintendo Switch 2?
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1 week ago |
mmorpg.com | Ryan Easby
There’s a fair amount of games many would call survival MMOs on the market. It’s a popular subgenre, one that you can see the appeal for - the idea of building something from the ground-up, of making something that is so definitely your own, it’s enticing. But it takes a lot to get a game like this working - and Drop Point, the first game from New Zealand studio Tiny Indie, wants to break into that market with a bang.
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2 months ago |
mmorpg.com | Ryan Easby
The Nintendo Switch 2 is releasing on June 5, and will support 4K resolutions when docked. In addition to that, the console is also capable of reaching framerates of up to 120FPS, and supports HDR in both handheld and docked mode. Two versions are available at launch - one with Mario Kart World bundled for $500 and one without for $450.
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2 months ago |
rollingstone.com | Ryan Easby
April 2, 2025 Hazard (L) and Sojourn (R) are two 'Overwatch' characters using protheses Blizzard Entertainment Since launching in 2016, Overwatch has led a charge for the hero shooter as a genre. Several imitators have cropped up over the years, all attempting to claim their stake, but some exceptions aside, almost all of them have failed. A huge part of its success stems from its consistent updates that bring new characters to the fold every few months in the form of seasonal updates (the...
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2 months ago |
mmorpg.com | Ryan Easby
When I loaded up Atomfall, I started with no weapons or equipment at all. That’s not altogether surprising - it’s a survival game, after all. It’s up to me to go out and collect supplies and weapons. The problem, though, is that everything I needed to get was behind swathes of enemies - enemies that I later had an incredible time fighting against, but that were utterly irredeemably annoying to fight when I had nothing. I died over and over again - and it often didn’t feel like it was my fault.
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