
Samarveer Singh
Tennis Writer/Sports Writer at EssentiallySports
Automotive Journalist at Hotcars
Content Writer at Freelance
Someday, we will foresee obstacles. Gaming writer @ http://XDA-developers
Articles
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2 weeks ago |
xda-developers.com | Samarveer Singh
As a 25-year-old who grew up playing games in the early 2000s, I remember a time when couch co-op wasn’t a selling point — it was just how you played games. Split-screen in NFS 2 SE, Tanaka 3D, or even Timesplitters 2, I’ve enjoyed some fantastic couch co-op games alongside my brother. Gaming was loud, messy, and shared back then. Then, somewhere along the way, it got quiet. Online lobbies replaced sleepovers, and multiplayer games began turning up their noses at local co-op modes.
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2 weeks ago |
xda-developers.com | Samarveer Singh
One of my favorite memories over 26 years of existence is my time with Super Nintendo games. Not the console itself, no — that came and went before I was born. But I was certainly destined to play some of its greatest hits. Long story short, my house and a few blocks around had no internet since the shared ISP went down. It was also the start of summer vacation, and my folks were out of town.
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2 weeks ago |
xda-developers.com | Samarveer Singh
For every era and generation of gaming that has come and gone, platformers have always been there at the forefront — shaping childhoods, genres, and entire consoles. 2D platformers offered tight controls and pixel-perfect fun that felt natural, but as we entered the era of polygons, not every platformer took the transition well. 3D platformers, for all their ambition, were rarely as precise or expansive as 2D platformers and Metroidvanias.
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2 weeks ago |
xda-developers.com | Samarveer Singh
I consider myself lucky to have grown up in the best gaming generation, the sixth. As the world moved from DOS and NES to the PlayStation and Xbox, I had a PC as the only way to discover and play games, thanks to tech magazines and their demo CDs. What I truly miss about that time — apart from the abundance of carefree youth — is how simple gaming used to be. You plugged in a cartridge or a CD, and hoped your parents didn’t remember that you were already past your bedtime.
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3 weeks ago |
xda-developers.com | Samarveer Singh
I wasn’t expecting much when I downloaded the Stellar Blade PC demo. Not because I had doubts about the game — it’s one of the slickest action titles lately, and I've been waiting for it to reach PC for a long time. Still, PC ports often have a bad habit of arriving half-baked, sometimes even when they get a whole year to simmer. But this one? This one is different. I tested the demo across three different GPUs at multiple resolutions, and the results are frankly stunning.
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Lucky enough to be playing Doom: The Dark Ages a couple weeks prior to release for review. The review goes live in a few hours — stay posted to https://t.co/0iOXWp9OOz for my hands-on review! #DOOMTheDarkAges #DOOM https://t.co/thWEmQyMfc

RT @chill_kar_manju: I love money so much, and thus I love my job which allows me to buy things for my parents :) Renewed our fridge final…

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