
Savannah Hollis
Articles
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Aug 18, 2024 |
overland.org.au | Murdoch Stephens |Savannah Hollis |Emmett Stinson
As the founding editor of Lawrence & Gibson publishing collective, I’ve bound about 14000 books in my life. Our collective hand makes books in a little office in central Wellington. We’re nineteen years in and have thirty-two titles to our credit. When I say I hand-make books, people immediately think of industrial revolution-era machines with stitched bindings and offset plates. Not so! Nor are we the new school of fully automated print on demand.
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Mar 14, 2024 |
artshub.com.au | Savannah Hollis
The latest novel from ghost writer and memoirist Liam Pieper, Appreciation, follows the life of fictional Australian painter Ollie Darling. Darling has been coasting, this much is clear from the jump. He was once a promising talent and now cemented in the cultural zeitgeist, he has begun to flounder. From this set-up Pieper’s Appreciation takes the reader through the painter’s tumultuous past and his even more tumultuous present.
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Feb 29, 2024 |
artshub.com.au | Savannah Hollis
The latest from the prolific Kate Thompson, The Wartime Book Club, is an adventurous World War II novel that feels to be, on one hand, thorough and tense, and on the other, dull and prone to stereotype. Set in 1943, in Jersey under brutal occupation, the narrative tracks the escapades of Grace and Bea. Grace is the island’s last librarian, ordered to adhere to the stringent censorship of the Nazi regime.
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Jan 31, 2024 |
artshub.com.au | Savannah Hollis
Vibrant and engaging, the latest novel from Melissa Lucashenko, Edenglassie, showcases again why the author was awarded the Miles Franklin in 2019. Splitting its narrative between the mid-1800s and 2024, the novel loosely centres on the young Mulanyin in the early colony and Eddie Blanket as she recovers in hospital after a fall.
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Jan 30, 2024 |
gameshub.com | Savannah Hollis
I’m not getting into it, but complex (or even simple) notions of gender in video games have a long, complicated, and largely grotesque history. At the same time as this history was playing out, the video game industry was developing its norms and processes. When it comes to discussions of video games in media, especially reviews and previews, focus often sits at the intersection of gameplay and narrative, missing out on other aspects key to the experiential reality of playing video games.
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