
Articles
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1 week ago |
horrorgeeklife.com | Sean Shuman
Blowing things up is fun. Many hours were spent taking down monolithic structures or leveling industry across dozens of games in my youth, partially due to the sheer destructive nature of it all, but also due to the spectacle. A man-made piece of masonry, a testament to humanity’s will and fortitude to reach the skies, being brought down by ludicrous explosions or hefty bombardments always appeals to that carnal desire to see things go up in smoke. It’s admittedly pretty hilarious, too.
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2 weeks ago |
horrorgeeklife.com | Sean Shuman
For better or worse, a lot of indie games are usually the product of a single, unyielding vision. Brought to life by a variety of influences and a desire to see someone’s unique ideas come to life, they’re often a way to see something thoroughly detached from the mainstream. Take Alisa, for example. Who could’ve ever expected a throwback to classic survival horror games to have not only a stealth section, but an arcadey rail shooter section afterwards without so much as a breath to take it all in?
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3 weeks ago |
horrorgeeklife.com | Sean Shuman
Remember Underworld? It really managed to capture a specific sense of style that permeated the early to mid-2000s. It had Kate Beckinsale in all black, gothic structures and brooding atmosphere, deep blues and greys in every scene, and, of course, the allure of supernatural creatures long before the romanticism of them would go out of style throughout the 2010s.
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1 month ago |
horrorgeeklife.com | Sean Shuman
It’s always a tricky thing to mix melee combat into a first-person perspective. While it’s usually relegated to being an absolute last-ditch effort to defend yourself, some games attempt to make melee combat a core part of their identity. Condemned uses it to craft a gritty horror experience, Zeno Clash uses it to weigh down its otherwise otherworldly presentation, and even Doom gives it some kind of elusive quality with the occasional berserk power-up.
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1 month ago |
horrorgeeklife.com | Sean Shuman
Spoiler Warning: Mandragora: Whispers of the Witch TreeI’ve said before that I don’t really like Soulslikes. I still don’t. Well, Mandragora: Whispers of the Witch Tree is a brand-new Soulslike from Primal Game Studio, which is duly published by the fine folks at Knights Peak.
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