
Talia Finlayson
Articles
Building a blockbuster: how we used Unreal Engine to create the voxelised world of A Minecraft Movie
1 month ago |
creativebloq.com | Talia Finlayson |Laura Bell
Unless you’ve lived under a cube of deepslate, you’ve almost certainly heard of A Minecraft Movie. The cinematic event has dominated the box office and laid waste to cinema screening rooms. But you might not have heard how the video game world made it to the big screen. The key was to use virtual environments. That’s why Warner Bros. involved our creative services team at Disguise from the earliest stages of production, working as the Virtual Art Department (VAD) on the movie.
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