
Articles
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2 weeks ago |
pastemagazine.com | Trace Sauveur
Listen to this article Your browser does not support the audio element. It’s no secret that videogames and cinema have a long-standing, often problematic relationship. Videogame adaptations have long carried the stigma that their mere existence means they’re bad—a consequence of inarticulately attempting to translate a very specific type of medium into one that communicates its intentions fundamentally incongruously.
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2 weeks ago |
awardswatch.com | Trace Sauveur
As soon as I got the email about the Until Dawn all-nighter contest, I knew I had to do it. I’m a sucker for a good stunt marketing scheme, and this iteration was just stupid enough to convince me it might actually be a fun form of misery: watch Until Dawn on a loop from dusk to dawn, 7 PM to 6:45 AM. No phones, no bathroom breaks except during designated times, no sleeping. Last person standing wins $5,000.
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1 month ago |
awardswatch.com | Trace Sauveur
It’s often remarked how the rise of the superhero industrial complex over the past 15 years has robbed audiences of more varied roles from some of our most prominent movie stars, who’ve found themselves too tied up traveling through multiverses and assembling super-teams to fight galactic villains during their prime years.
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1 month ago |
awardswatch.com | Trace Sauveur
The troubled relationship between cinema and video games—namely, the former’s filmic interpretations of the latter—can often be distilled down to an attempt to translate an interactive medium to a purely immersive one.
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1 month ago |
awardswatch.com | Trace Sauveur
Finn Wolfhard and Billy Bryk are nearly half as old as the first Friday the 13th movie, making them promising candidates to overhaul the iconic 80s horror franchise template for a Gen-Z audience.
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