
Trone Dowd
Video Game Trends Writer at Inverse
Writer | Bylines @inversedotcom @IGN @Time @kotaku @vice @TheCityNY @CrainsNewYork @gothamist | @Newmarkjschool ‘19. #WrestlingIsArt. #QGTM. 🇹🇹
Articles
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1 day ago |
inverse.com | Trone Dowd
Before players finally explore the state of Leonida a year from now, there may be a good reason to make a pitstop in Liberty City. A rumor suggests that a port of 2008’s Grand Theft Auto IV is in the works and could be released as early as the end of this year. The rumor is credited to a tipster named Tez2, a user deep in the trenches of GTA Forums known for leaking information related to the secretive developer.
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1 day ago |
inverse.com | Trone Dowd
Games centered on war have always borrowed liberally from film. Medal of Honor: Frontline famously recreated the terrifying chaos of Saving Private Ryan’s opening scene, and in over two decades since then, everything from Apocalypse Now to Black Hawk Down has made a clear impression on developers making history-based shooters. Now, Developer EA Motive is looking to Hollywood for inspiration for the next big entry in the Battlefield series.
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2 days ago |
inverse.com | Trone Dowd
The late ‘90s and early 2000s were the era of extreme sports. The X Games were established as part of mainstream culture. Tony Hawk landed the elusive 900. And of course, extreme sports video games shot to the top of the charts both commercially and critically. Seven years into the new millennium, a new king of virtual skateboarding had been established.
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5 days ago |
inverse.com | Trone Dowd
Halfway through Doom: The Dark Ages, everything snapped into place for me, like the demon bones I had been barreling my way through for hours. I ran at breakneck speed, firing energy weapons at a group of shielded foes to blow the mob to smithereens. I switched to my railgun, setting up an explosion that led to a finishing blow, zooming me towards the unlucky enemy.
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1 week ago |
inverse.com | Trone Dowd
Development for the video game adaptation of Star Wars Episode III: Revenge Of The Sith, which recently celebrated its 20th anniversary,was a logistical nightmare for everyone involved. The game began under an entirely different team before being totally scrapped and restarted from the ground up with a new developer, The Collective, less than a year before its scheduled release.
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