
Unknown AddressingMode
Articles
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4 weeks ago |
pvs-studio.com | Unaligned MemoryRead |Unaligned MemoryWrite |Unaligned ProgramCounter |Unknown AddressingMode |Andrey Karpov
This article covers the development of a Sega Genesis 16-bit console emulator in C++. A lot of exciting stuff awaits you ahead: emulating the Motorola 68000 CPU, reverse engineering games, OpenGL graphics, shaders, and much more—all using modern C++. The article is packed with images, so even just browsing through them should be fun. We published and translated this article with the copyright holder's permission. The article was originally published on Habr. The author is Evgeny Shulgin.
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