Gamer Guides
The concept for Gamer Guides was first sparked in 2010 during a gameplay session of Final Fantasy XIII. After trying to navigate through the official hardback guide, which was indeed beautiful and detailed, it became clear that managing a hefty book while playing wasn't the simplest task. This led to the question: could there be a more engaging and modern approach to creating guides that still captured the elegance and detail of traditional printed versions? Thus, Gamer Guides was created. Fast forward eight years, and we've learned just how challenging it can be to produce guides that are both functional and of high quality. Gamer Guides has evolved from a beginner to a more seasoned expert, navigating the ups and downs of this journey. While we may not have reached legendary status just yet, with your ongoing support, we are focused on becoming the go-to source for captivating and precise strategies, walkthroughs, and comprehensive game information. With your help (and perhaps a few tanks and healers along the way), we are confident we can reach our ultimate goal.
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Articles
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1 week ago |
gamerguides.com | Ben Chard
Available On: Has that "one more run" feeling Fantastic soundtrack Some of the best bosses FromSoftware have created Characters all have unique playstyles Lack of crossplay Potential longevity issues When Elden Ring Nightreign was first announced during The Game Awards in 2024, I admit I was a bit skeptical.
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2 weeks ago |
gamerguides.com | Paul Weedon
Available On: Satisfying, weighty combat The forging mechanic is truly game-changing Surprisingly compelling story Forging will be off-putting for some Waypointing could be improved Repetitive, occasionally maddening NPC dialogue It seems odd to think that little was known about Blades of Fire until earlier this year.
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4 weeks ago |
gamerguides.com | Patrick Dane
Available On: Exceptional, aggressive gunplay with harmonic systems Cool as hell visuals and scenarios that amp up the ridiculous action you expect from the series Amazing arsenal of weapons available to the player to define their own gameplay The Shield Saw adds an emphasized rhythm to combat that elevates the already great flow The narrative is simple yet also barely explained, making it confusing to understand the full context of what’s going on.
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2 months ago |
gamerguides.com | Patrick Dane
Available On: Excellent realization of location and setting that will have you longing to visit the Lake District. Captures the British atmosphere very well, creating something that feels authentic and twisting it to create a mysterious intrigue. Lead system can be great when encouraging you to talk to people, explore, and investigate. It’s narrative, that clocks in relatively short even when doing everything, never really coalesces after early promise.
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2 months ago |
gamerguides.com | Tom Hopkins
Available On: The recreation of 16th century Japan elevates other aspects of the game. Every location is gorgeous. Combat is fun and varied. Naoe and Yasuke are the best protagonists for a long time. Polished and runs well. Convoluted and underwhelming main story. Combat still lacks depth. Parkour can still be inconsistent and frustrating. Japan has been top of Assassin’s Creed setting wishlists for as long as I can remember.
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