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Brodie Gibbons

Melbourne

I’m 35, I write for @PressStartAU. Reach me at [email protected].

Articles

  • 4 days ago | press-start.com.au | Brodie Gibbons

    Looking back on the first half of the year, and June in particular, it’s been a hell of a few months. We’ve had a couple of Game of the Year fancies, a brand new Nintendo system, and more than enough showcases to keep our appetites whetted. Of course, we’re into a new financial year, it’s tax time, which means we need new games to spend our returns on. We’ve failed if we’re not rolling into August, quoting the great Troy Barnes.

  • 5 days ago | press-start.com.au | Brodie Gibbons

    In the cross-section of video game characters with legendary status and those that are very easy to draw, PAC-MAN is the one that springs to mind as occupying the overlap of both of those circles. For forty years, his quest has involved the tireless consumption of dots, fruit, and, when the right mood strikes, ghosts. His insatiable hunger was the singular premise of a Secret Level short from last season.

  • 6 days ago | press-start.com.au | Brodie Gibbons

    It’s taken someone ten years to think: “Hey, we could make a Rocket League game, only with people.” I know it sounds daft, because that’s just called soccer at the end of the day, or football if you’re one of those. Other than reductively referring to Rocket League as “soccer with cars,” there’s such a clear, fun-fuelled arcade angle to it that it’s ended up as so much more than that. It’s a generational title that has been a multiplayer lynchpin for over a decade.

  • 1 week ago | press-start.com.au | Brodie Gibbons

    I’m a big fan of everything Remedy does. I won’t go so far as to say they’re a developer who doesn’t get their flowers, because they do. I fell in love with their Lynchian story crafting during the Alan Wake days; however, as an intersection of economic game design, narrative, and atmosphere, Control stands tall among their catalogue without rival.

  • 2 weeks ago | press-start.com.au | Brodie Gibbons

    MindsEye was originally envisioned as an episodic premium product inside of Everywhere, the sandbox game creation tool also developed by Build A Rocket Boy, the Scottish upstart studio fronted by former Grand Theft Auto producer Leslie Benzies.

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Brodie Gibbons
Brodie Gibbons @brodie_dg
18 Jun 25

RT @PressStartAU: FBC: Firebreak Review – Whole Splash Kit And Kaboodle https://t.co/XSMeHT1bGm

Brodie Gibbons
Brodie Gibbons @brodie_dg
15 Jun 25

RT @metacritic: MindsEye [PC - 43; PS5 - 31] https://t.co/ethoH24kiY "As an open world game, MindsEye is a colossal bore. It delivers on e…

Brodie Gibbons
Brodie Gibbons @brodie_dg
14 Jun 25

The Alters, for me, passes the vibe check, but I’m going to need convincing for the survival and base-building elements.