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Chris Bieneman

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  • Jul 10, 2024 | devblogs.microsoft.com | Chris Bieneman |Joshua Tucker |Chad Pralle |Jacques van Rhyn

    July 10th, 2024 Today the HLSL team is announcing plans to open source the DXIL validator hashing algorithm and include it in the DirectXShaderCompiler sources on GitHub. If you’re wondering what any of that means, strap in!To understand the DXIL Validator you first need to understand a few basics of what DXIL is. DXIL, the DirectX Intermediate Language, is the format used to provide shader binaries to DirectX drivers.

  • May 28, 2024 | devblogs.microsoft.com | Amar Patel |Jacques van Rhyn |Chris Bieneman

    May 28th, 2024 The HLSL team is excited to announce DXC 1.8.2405 which is a packed release! In addition to a healthy assortment of bug fixes and quality of life improvements, this release features two things we’re really excited about. First this is the first DXC release to contain Windows binaries built with Clang alongside the binaries built with MSVC, and it includes the first feature planned for the next HLSL language version, which is ready for user testing.

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