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Jacques van Rhyn

Articles

  • Aug 7, 2024 | devblogs.microsoft.com | Ana Carvalho |Joshua Tucker |Chad Pralle |Jacques van Rhyn

    August 7th, 2024 Do you want to be a part of the Silicon Graphics Media and Artificial Intelligence (SiGMA) platform team?

  • Jul 18, 2024 | devblogs.microsoft.com | Amar Patel |Joshua Tucker |Chad Pralle |Jacques van Rhyn

    July 18th, 2024 Hi everyone,Today we’re excited to announce the newest Preview Agility SDK v1.715.0, download here. Since this is a preview SDK, the new features are not in final state and thus only available via Developer Mode within Windows (see the prerequisites section for more). This preview serves as a first look to explore what might be possible to ship in a future retail Agility SDK.

  • Jul 10, 2024 | devblogs.microsoft.com | Chris Bieneman |Joshua Tucker |Chad Pralle |Jacques van Rhyn

    July 10th, 2024 Today the HLSL team is announcing plans to open source the DXIL validator hashing algorithm and include it in the DirectXShaderCompiler sources on GitHub. If you’re wondering what any of that means, strap in!To understand the DXIL Validator you first need to understand a few basics of what DXIL is. DXIL, the DirectX Intermediate Language, is the format used to provide shader binaries to DirectX drivers.

  • May 28, 2024 | devblogs.microsoft.com | Amar Patel |Jacques van Rhyn |Chris Bieneman

    May 28th, 2024 The HLSL team is excited to announce DXC 1.8.2405 which is a packed release! In addition to a healthy assortment of bug fixes and quality of life improvements, this release features two things we’re really excited about. First this is the first DXC release to contain Windows binaries built with Clang alongside the binaries built with MSVC, and it includes the first feature planned for the next HLSL language version, which is ready for user testing.

  • May 16, 2024 | devblogs.microsoft.com | David Cook |Jacques van Rhyn

    May 16th, 2024 Today the DirectX team is excited to announce the release of the Agility SDK 1.614.0 which includes full support for R9G9B9E5_SHAREDEXP (999E5) texture format for render targets and UAV read/writes! This new Agility SDK is also fully supported by PIX. To get the latest release head on over to our Agility SDK downloads page. 999E5 was and Direct3D 12 in a limited capacity.

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