Articles

  • 1 week ago | gamedeveloper.com | Chris Kerr

    Frostpunk 2 sold 592,000 units as of December 2024 to generate PLN 69.73 million ($18.5 million) in revenue for developer 11 Bit Studios. As noted in the company's fiscal report for the year ended December 31, 2024, the studio saw annual revenue increase by 168.9 percent year-over-year to PLN 140.54 million ($37.3 million) after delivering record-breaking annual sales.

  • 1 week ago | gamedeveloper.com | Chris Kerr

    Dwarf Fortress has topped 1 million sales on Steam in just over three years. Publisher Kitfox Games shared the news on Bluesky and thanked players for their support. The brainchild of Bay 12 Games (the studio founded by brothers Tarn and Zach Adams), Dwarf Fortress had been in development for over two decades before it finally debuted on Steam in December 2022.

  • 1 week ago | gamedeveloper.com | Chris Kerr

    Playdate developers have earned over $1 million through the handheld's Catalog storefront since it launched in March 2023. Panic shared the news in an email and explained precisely 289,305 titles have been sold via the curated digital marketplace in that time. Those sales have netted developers exactly $1,043,186 in payouts. "Playdate might be an indie platform, but seeing numbers like this makes us realize that even an indie platform can be meaningful in the gaming world.

  • 1 week ago | gamedeveloper.com | Chris Kerr

    Niantic is laying off 68 employees shortly after selling its video game business to Saudi-owned mobile publisher Scopely for $3.5 billion. The company said the deal would allow it to refocus on the geospatial AI business with the formation of a new company called Niantic Spatial Inc. Niantic CEO John Hanke announced an undisclosed number of layoffs weeks later.

  • 1 week ago | gamedeveloper.com | Chris Kerr

    Ubisoft has open-sourced its internal color blindness simulation tool, Chroma, to allow developers to meet the accessibility needs of people with the condition. Chroma works by overlaying filters on gameplay without hindering performance to simulate three major types of colour blindness: Protanopia, Deuteranopia and Tritanopia. Ubisoft said the tool is capable of simulating live gameplay up to 60fps and isn't dependent on a specific engine.

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